Avorion Translation Server

Translation of Avorion: Italian

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Producing Fighters You have to log in to add a translation. Details

Producing Fighters

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to add a translation. Details

If your ship has enough energy, your Hyperspace Engine will carry you to the new sector.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to add a translation. Details

Then close the map again, turn your ship until it faces the target sector and start boosting in that direction.

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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to add a translation. Details

Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you.

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Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. You have to log in to add a translation. Details

Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector.

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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to add a translation. Details

You can jump to another sector using your \c(0d0)Hyperspace Engine\c().

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Hyperspace Jumps You have to log in to add a translation. Details

Hyperspace Jumps

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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to add a translation. Details

If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map.

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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to add a translation. Details

A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c().

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to add a translation. Details

This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers.

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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