| Prio | Original string | Translation | — |
|---|---|---|---|
| Producing Fighters | You have to log in to add a translation. | Details | |
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Producing Fighters You have to log in to edit this translation.
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| If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
or Cancel
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| Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
or Cancel
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| Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
or Cancel
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| Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. | You have to log in to add a translation. | Details | |
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Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. You have to log in to edit this translation.
or Cancel
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| You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). | You have to log in to add a translation. | Details | |
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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to edit this translation.
or Cancel
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| Hyperspace Jumps | You have to log in to add a translation. | Details | |
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Hyperspace Jumps You have to log in to edit this translation.
or Cancel
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| If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. | You have to log in to add a translation. | Details | |
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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to edit this translation.
or Cancel
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| A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). | You have to log in to add a translation. | Details | |
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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to edit this translation.
or Cancel
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| Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
or Cancel
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| This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. | You have to log in to add a translation. | Details | |
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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to edit this translation.
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| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
or Cancel
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| Transport Mode | You have to log in to add a translation. | Details | |
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Transport Mode You have to log in to edit this translation.
or Cancel
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| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
or Cancel
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