Avorion Translation Server

Translation of Avorion: Hungarian

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Ion Interference, intensity ${intensity} You have to log in to add a translation. Details

Ion Interference, intensity ${intensity}

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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Ion Interference sector environment You have to log in to add a translation. Details

Ion Interference

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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There is an ion storm disrupting shield generators. Shields will discharge over time. You have to log in to add a translation. Details

There is an ion storm disrupting shield generators. Shields will discharge over time.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Swarm, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Swarm, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Swarm sector environment You have to log in to add a translation. Details

Xsotan Swarm

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly. You have to log in to add a translation. Details

There were mines detected in the area. It's advised to keep your distance. Mines don't trigger when approached very slowly.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Ion Storm, intensity ${intensity} You have to log in to add a translation. Details

Ion Storm, intensity ${intensity}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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Ion Storm sector environment You have to log in to add a translation. Details

Ion Storm

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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This low-energy plasma field naturally drains energy from discharges. The damage of energy weapons is decreased. You have to log in to add a translation. Details

This low-energy plasma field naturally drains energy from discharges. The damage of energy weapons is decreased.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Magnetic Interference Field, intensity ${intensity} You have to log in to add a translation. Details

Magnetic Interference Field, intensity ${intensity}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Magnetic Interference Field sector environment You have to log in to add a translation. Details

Magnetic Interference Field

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Screens that still respond to touch. They might contain important research data. You have to log in to add a translation. Details

Screens that still respond to touch. They might contain important research data.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/public/itrentitydbg.lua:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Shipwrecked Research Vessel You have to log in to add a translation. Details

Shipwrecked Research Vessel

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/public/itrentitydbg.lua:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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Farewell! You have to log in to add a translation. Details

Farewell!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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All the best to you! You have to log in to add a translation. Details

All the best to you!

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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