Avorion Translation Server

Translation of Avorion: Hungarian

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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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Your sensors picked up another short burst of subspace signals. You have to log in to add a translation. Details

Your sensors picked up another short burst of subspace signals.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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normal
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You should start finishing up. The swarm has detected you and is moving towards your position. You have to log in to add a translation. Details

You should start finishing up. The swarm has detected you and is moving towards your position.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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normal
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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About 10 more minutes until the swarm arrives. You have to log in to add a translation. Details

About 10 more minutes until the swarm arrives.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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normal
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You have about 20 more minutes until the swarm should find you. You have to log in to add a translation. Details

You have about 20 more minutes until the swarm should find you.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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normal
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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The ship is protected from environmental effects here. You have to log in to add a translation. Details

The ship is protected from environmental effects here.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/protectionenvironment.lua:
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Careful, in open space the ship can easily be tracked down by Xsotan! You have to log in to add a translation. Details

Careful, in open space the ship can easily be tracked down by Xsotan!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/outofcoverxsotanspawner.lua:
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Careful! The Xsotan are going to attack you at any moment! Fly back to safety! You have to log in to add a translation. Details

Careful! The Xsotan are going to attack you at any moment! Fly back to safety!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/outofcoverxsotanspawner.lua:
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Careful! The Xsotan can track you in open space! Get back into the safe area around the asteroids and buoys! You have to log in to add a translation. Details

Careful! The Xsotan can track you in open space! Get back into the safe area around the asteroids and buoys!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/outofcoverxsotanspawner.lua:
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We expect the data to provide new insights into alien life forms and living conditions in rifts. You have to log in to add a translation. Details

We expect the data to provide new insights into alien life forms and living conditions in rifts.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
Priority of the original:
normal
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We suspect that there must be other life forms to which this also applies. In order to investigate this assumption further, several Xenos Research Probes must be placed in the rift. You have to log in to add a translation. Details

We suspect that there must be other life forms to which this also applies. In order to investigate this assumption further, several Xenos Research Probes must be placed in the rift.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
Priority of the original:
normal
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. Minden \c(3dd)Hasadékküldetésnek\c() van egy másodlagos célja. Ezek teljesítése nem kötelező, de révükön további jutalmakhoz juthatsz. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

Minden \c(3dd)Hasadékküldetésnek\c() van egy másodlagos célja. Ezek teljesítése nem kötelező, de révükön további jutalmakhoz juthatsz.

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Meta

Status:
waiting
Date added:
2022-10-30 11:53:10 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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