Avorion Translation Server

Translation of Avorion: Czech

1 1271 1272 1273 1274 1275 6527
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

Plural: Ancient Artifacts

This plural form is used for numbers like: 1

You have to log in to edit this translation.

This plural form is used for numbers like: 2, 3, 4

You have to log in to edit this translation.

This plural form is used for numbers like: 0, 5, 6

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Friends, too. Everything, actually. You have to log in to add a translation. Details

Friends, too. Everything, actually.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
Priority of the original:
normal
More links:
or Cancel
Assimilate destroyed enemies into your army. You have to log in to add a translation. Details

Assimilate destroyed enemies into your army.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
Priority of the original:
normal
More links:
or Cancel
Increases cargo hold You have to log in to add a translation. Details

Increases cargo hold

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
Priority of the original:
normal
More links:
or Cancel
${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
Priority of the original:
normal
More links:
or Cancel
Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Woohooo! You have to log in to add a translation. Details

Woohooo!

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
More links:
or Cancel
Salvager-Class You have to log in to add a translation. Details

Salvager-Class

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
Priority of the original:
normal
More links:
or Cancel
1 1271 1272 1273 1274 1275 6527
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as