Avorion Translation Server

Translation of Avorion: Czech

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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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Digger-Class You have to log in to add a translation. Details

Digger-Class

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
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normal
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Delver-Class You have to log in to add a translation. Details

Delver-Class

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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normal
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Shields are impenetrable while over %i%% You have to log in to add a translation. Details

Shields are impenetrable while over %i%%

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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%i%% You have to log in to add a translation. Details

%i%%

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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normal
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Impenetrable Shields when over You have to log in to add a translation. Details

Impenetrable Shields when over

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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${serial}-${rarity} Combat ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} Combat ${name}

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Status:
untranslated
Context:
ex: 1Q-4000 Shielder
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
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normal
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Aegis You have to log in to add a translation. Details

Aegis

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
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... to jump right into battle. You have to log in to add a translation. Details

... to jump right into battle.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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normal
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Hyperspace Jump Range You have to log in to add a translation. Details

Hyperspace Jump Range

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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${prefix} ${reach}${type} ${ids}-TCS-${num} ex: Unveiling R-4 Combat Hyperspace Enhancer You have to log in to add a translation. Details

${prefix} ${reach}${type} ${ids}-TCS-${num}

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Status:
untranslated
Context:
ex: Unveiling R-4 Combat Hyperspace Enhancer
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
Priority of the original:
normal
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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Combat HS-Enhancer You have to log in to add a translation. Details

Combat HS-Enhancer

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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normal
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Combat HS-Accelerator You have to log in to add a translation. Details

Combat HS-Accelerator

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
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normal
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Combat HS-Booster You have to log in to add a translation. Details

Combat HS-Booster

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
Priority of the original:
normal
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