| Prio | Original string | Translation | — |
|---|---|---|---|
| Collect Ancient Artifacts for Zach↵ ${count}/${total} | You have to log in to add a translation. | Details | |
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Collect Ancient Artifacts for Zach↵ ${count}/${total} You have to log in to edit this translation.
or Cancel
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| ${serial}-${rarity} Energizing Reviving ${name} ex: 1Q-4000 Reviving Shield Booster | You have to log in to add a translation. | Details | |
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${serial}-${rarity} Energizing Reviving ${name} You have to log in to edit this translation.
or Cancel
|
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| If you get me 15 of these artifacts, I'll have enough material to continue my research. | You have to log in to add a translation. | Details | |
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to edit this translation.
or Cancel
|
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| Guardian | You have to log in to add a translation. | Details | |
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Guardian You have to log in to edit this translation.
or Cancel
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| Nobody actually knows how it works. | You have to log in to add a translation. | Details | |
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Nobody actually knows how it works. You have to log in to edit this translation.
or Cancel
|
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| Hyperspace Charge Energy | You have to log in to add a translation. | Details | |
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Hyperspace Charge Energy You have to log in to edit this translation.
or Cancel
|
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| Energizing | You have to log in to add a translation. | Details | |
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Energizing You have to log in to edit this translation.
or Cancel
|
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| One Ship Army. | You have to log in to add a translation. | Details | |
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One Ship Army. You have to log in to edit this translation.
or Cancel
|
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| Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 | You have to log in to add a translation. | Details | |
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Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} You have to log in to edit this translation.
or Cancel
|
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| Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. | You have to log in to add a translation. | Details | |
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to edit this translation.
or Cancel
|
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| As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. | You have to log in to add a translation. | Details | |
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to edit this translation.
or Cancel
|
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| Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c(). | You have to log in to add a translation. | Details | |
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Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c(). You have to log in to edit this translation.
or Cancel
|
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| Unleash the energy. | You have to log in to add a translation. | Details | |
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Unleash the energy. You have to log in to edit this translation.
or Cancel
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| Generates Energy | You have to log in to add a translation. | Details | |
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Generates Energy You have to log in to edit this translation.
or Cancel
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| Subspace Distortion Protection | You have to log in to add a translation. | Details | |
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Subspace Distortion Protection You have to log in to edit this translation.
or Cancel
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