Avorion Translation Server

Translation of Avorion: Czech

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Prio Original string Translation
Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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${serial}-${rarity} Energizing Reviving ${name} ex: 1Q-4000 Reviving Shield Booster You have to log in to add a translation. Details

${serial}-${rarity} Energizing Reviving ${name}

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Status:
untranslated
Context:
ex: 1Q-4000 Reviving Shield Booster
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
Priority of the original:
normal
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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Guardian You have to log in to add a translation. Details

Guardian

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
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Nobody actually knows how it works. You have to log in to add a translation. Details

Nobody actually knows how it works.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
Priority of the original:
normal
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Hyperspace Charge Energy You have to log in to add a translation. Details

Hyperspace Charge Energy

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
  • ./data/scripts/systems/hyperspacebooster.lua:
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Energizing You have to log in to add a translation. Details

Energizing

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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normal
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One Ship Army. You have to log in to add a translation. Details

One Ship Army.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
Priority of the original:
normal
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Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
Priority of the original:
normal
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
Priority of the original:
normal
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As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there. You have to log in to add a translation. Details

As already shown by many scientists, the rift sectors are extremely hostile to life. Nevertheless, the Xsotan are able to resist the forces prevailing there.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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normal
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Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c(). You have to log in to add a translation. Details

Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c().

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Unleash the energy. You have to log in to add a translation. Details

Unleash the energy.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
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normal
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Generates Energy You have to log in to add a translation. Details

Generates Energy

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
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normal
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Subspace Distortion Protection You have to log in to add a translation. Details

Subspace Distortion Protection

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
  • ./Common/Scripts/dlc/rift/systems/independentsubspacedistortionprotection.lua:
  • ./Common/Scripts/dlc/rift/systems/interceptorhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/subspacedistortionprotection.lua:
  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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