Avorion Translation Server

Translation of Avorion: Czech

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Quick switching of control schemes disabled. You can enable it in the settings. You have to log in to add a translation. Details

Quick switching of control schemes disabled. You can enable it in the settings.

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Meta

Status:
untranslated
References:
  • ./Client/Client/Player/PlayerFlyingState.cpp:
Priority of the original:
normal
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Torpedo Space Uložiště Torpéd Details

Torpedo Space

Uložiště Torpéd

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Meta

Status:
waiting
Date added:
2021-05-03 11:36:14 GMT
Translated by:
DzipCz
References:
  • ./Client/ClientUI/UIShipStatsDisplayer.cpp:
Priority of the original:
normal
More links:
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Quick Controls Switch Přepínač rychlého ovládání Details

Quick Controls Switch

Přepínač rychlého ovládání

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Meta

Status:
waiting
Date added:
2021-04-26 22:03:15 GMT
Translated by:
Luxikcz
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
You can order ships to move by selecting them with left-click and right-clicking on a position or a target. Use the icons at the bottom for more order types. You have to log in to add a translation. Details

You can order ships to move by selecting them with left-click and right-clicking on a position or a target. Use the icons at the bottom for more order types.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Connection to local instance failed: no response You have to log in to add a translation. Details

Connection to local instance failed: no response

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Meta

Status:
untranslated
References:
  • ./Client/Client/Session/ClientSessionState.cpp:
Priority of the original:
normal
More links:
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Connection to local instance failed You have to log in to add a translation. Details

Connection to local instance failed

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Meta

Status:
untranslated
References:
  • ./Client/Client/Session/ClientSessionState.cpp:
Priority of the original:
normal
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Your inventory is full (%1%/%2%). Váš inventář je plný (%1%/%2%). Details

Your inventory is full (%1%/%2%).

Váš inventář je plný (%1%/%2%).

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Meta

Status:
current
Date added:
2021-05-03 07:16:05 GMT
Translated by:
DzipCz
References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./data/scripts/dlc/rift/lib/tradeableresearchdataitem.lua:
  • ./data/scripts/entity/merchants/repairdock.lua:
  • ./data/scripts/entity/merchants/turretfactory.lua:
  • ./data/scripts/lib/sellableinventoryitem.lua:
  • ./data/scripts/lib/tradeableinventoryitem.lua:
Priority of the original:
normal
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Your inventory is full. Váš inventář je plný. Details

Your inventory is full.

Váš inventář je plný.

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Meta

Status:
current
Date added:
2021-05-02 17:53:16 GMT
Translated by:
DzipCz
References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./Server/Server/PlayerMessageHandlers/ManagementMessageHandler.cpp:
Priority of the original:
normal
More links:
or Cancel
Boxelware Interns You have to log in to add a translation. Details

Boxelware Interns

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Meta

Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
Priority of the original:
normal
More links:
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Additional Programming You have to log in to add a translation. Details

Additional Programming

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Meta

Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
Priority of the original:
normal
More links:
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Due to turmoils, this sector has been called out as a Hazard Zone. Civilian ships, traders and freighters will avoid this sector until peace has returned. You have to log in to add a translation. Details

Due to turmoils, this sector has been called out as a Hazard Zone. Civilian ships, traders and freighters will avoid this sector until peace has returned.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/warzonecheck.lua:
Priority of the original:
normal
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... and it's always watching. It tracks your jumps. Ten or more and it'll come for you. You have to log in to add a translation. Details

... and it's always watching. It tracks your jumps. Ten or more and it'll come for you.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? You have to log in to add a translation. Details

Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster?

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
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Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it. You have to log in to add a translation. Details

Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you. You have to log in to add a translation. Details

... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
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