Avorion Translation Server

Translation of Avorion: Czech

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You have found the core. Our decision to choose you was correct! You will be rewarded as agreed on. There is research to be done, until next time. You have to log in to add a translation. Details

You have found the core. Our decision to choose you was correct! You will be rewarded as agreed on. There is research to be done, until next time.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Our scans show the presence of a special Xsotan in the vicinity. We assume that this Xsotan has a Xsotan Core. We need this core to gather evidence for a new hypothesis. To get to the core, the Xsotan must be destroyed and the core extracted. You have to log in to add a translation. Details

Our scans show the presence of a special Xsotan in the vicinity. We assume that this Xsotan has a Xsotan Core. We need this core to gather evidence for a new hypothesis. To get to the core, the Xsotan must be destroyed and the core extracted.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Acid Fog, intensity ${intensity} You have to log in to add a translation. Details

Acid Fog, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Acid Fog sector environment You have to log in to add a translation. Details

Acid Fog

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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In this electrically charged field shields and hull are frequently struck by lightning. You have to log in to add a translation. Details

In this electrically charged field shields and hull are frequently struck by lightning.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Lightning Field, intensity ${intensity} You have to log in to add a translation. Details

Lightning Field, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Lightning Field sector environment You have to log in to add a translation. Details

Lightning Field

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sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Multiple shockwave anomalies have been detected. They might get unstable and discharge. Approach with caution. You have to log in to add a translation. Details

Multiple shockwave anomalies have been detected. They might get unstable and discharge. Approach with caution.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shockwave Anomalies, intensity ${intensity} You have to log in to add a translation. Details

Shockwave Anomalies, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shockwave Anomalies sector environment You have to log in to add a translation. Details

Shockwave Anomalies

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Context:
sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Shields or more crew workforce recommended. You have to log in to add a translation. Details

Shields or more crew workforce recommended.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Less effective workforces if shields are down, due to necessary measures against radiation sickness. You have to log in to add a translation. Details

Less effective workforces if shields are down, due to necessary measures against radiation sickness.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Strong Cosmic Radiation, intensity ${intensity} You have to log in to add a translation. Details

Strong Cosmic Radiation, intensity ${intensity}

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Radiation sector environment You have to log in to add a translation. Details

Radiation

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sector environment
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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Ion interferences are disturbing shield generation in this area. Shields are not able to regenerate. It is advised to enter the rift with fully charged shields. You have to log in to add a translation. Details

Ion interferences are disturbing shield generation in this area. Shields are not able to regenerate. It is advised to enter the rift with fully charged shields.

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  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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