Prio | Original string | Translation | — |
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Docking possibility | You have to log in to add a translation. | Details | |
Docking possibility You have to log in to edit this translation.
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Low mass | You have to log in to add a translation. | Details | |
Low mass You have to log in to edit this translation.
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Low cost | You have to log in to add a translation. | Details | |
Low cost You have to log in to edit this translation.
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Does nothing when built too small. | You have to log in to add a translation. | Details | |
Does nothing when built too small. You have to log in to edit this translation.
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This requires a Transporter Software Subsystem to work. | You have to log in to add a translation. | Details | |
This requires a Transporter Software Subsystem to work. You have to log in to edit this translation.
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Requires a Shipyard in the sector to build (ships only). | You have to log in to add a translation. | Details | |
Requires a Shipyard in the sector to build (ships only). You have to log in to edit this translation.
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This block profits from surface area, not volume. | You have to log in to add a translation. | Details | |
This block profits from surface area, not volume. You have to log in to edit this translation.
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Once added, you can always repair it, but the first installation requires careful planning. | You have to log in to add a translation. | Details | |
Once added, you can always repair it, but the first installation requires careful planning. You have to log in to edit this translation.
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The design of the turret must be created separately in the turret design mode. | You have to log in to add a translation. | Details | |
The design of the turret must be created separately in the turret design mode. You have to log in to edit this translation.
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Build it in the center of your ship to protect it. | You have to log in to add a translation. | Details | |
Build it in the center of your ship to protect it. You have to log in to edit this translation.
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These blocks require some space in order to work properly. | You have to log in to add a translation. | Details | |
These blocks require some space in order to work properly. You have to log in to edit this translation.
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At least one exit must be free for fighters to start. This block has internal walls, so building a single large one is more efficient than many small ones.↵ ↵ Fighters can have a variety of sizes, which is why you'll see a range (from, to) in the stats (on the right) for this block. | You have to log in to add a translation. | Details | |
At least one exit must be free for fighters to start. This block has internal walls, so building a single large one is more efficient than many small ones.↵ ↵ Fighters can have a variety of sizes, which is why you'll see a range (from, to) in the stats (on the right) for this block. You have to log in to edit this translation.
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Gyros have the same effect no matter where you place them on the ship. | You have to log in to add a translation. | Details | |
Gyros have the same effect no matter where you place them on the ship. You have to log in to edit this translation.
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Thrusters have most leverage when built far at the outer edge of the ship. | You have to log in to add a translation. | Details | |
Thrusters have most leverage when built far at the outer edge of the ship. You have to log in to edit this translation.
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The surface area of these thrusters determines how strong they are in each direction. Thrusters have most leverage when built far at the outer edge of the ship. | You have to log in to add a translation. | Details | |
The surface area of these thrusters determines how strong they are in each direction. Thrusters have most leverage when built far at the outer edge of the ship. You have to log in to edit this translation.
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