Avorion Translation Server

Translation of Avorion: Chinese glossary

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Prio Original string Translation
No, I don't want to do that. You have to log in to add a translation. Details

No, I don't want to do that.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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Our scouts have discovered a container that seems interesting. But they were too scared to take a closer look at it. Can you bring the container to us, please? You have to log in to add a translation. Details

Our scouts have discovered a container that seems interesting. But they were too scared to take a closer look at it. Can you bring the container to us, please?

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
More links:
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I’ll see what I can do. You have to log in to add a translation. Details

I’ll see what I can do.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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Maybe you could also ask other ships of your fleet to come help us? But please don’t leave us, they might attack at any moment. You have to log in to add a translation. Details

Maybe you could also ask other ships of your fleet to come help us? But please don’t leave us, they might attack at any moment.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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I can do that You have to log in to add a translation. Details

I can do that

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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It would be great if you could stay with us and follow us whenever we jump. When they attack, you will be able to protect us. You have to log in to add a translation. Details

It would be great if you could stay with us and follow us whenever we jump. When they attack, you will be able to protect us.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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or Cancel
So what do you want me to do? You have to log in to add a translation. Details

So what do you want me to do?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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We are going to stick to the route that was planned. We don’t want to accidentally end up stuck behind a rift or in a pirate sector. You have to log in to add a translation. Details

We are going to stick to the route that was planned. We don’t want to accidentally end up stuck behind a rift or in a pirate sector.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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or Cancel
I can do that You have to log in to add a translation. Details

I can do that

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
More links:
or Cancel
It would be great if you could stay with us and follow us whenever we jump. When they attack, you will be able to protect us. You have to log in to add a translation. Details

It would be great if you could stay with us and follow us whenever we jump. When they attack, you will be able to protect us.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
More links:
or Cancel
So what do you want me to do? You have to log in to add a translation. Details

So what do you want me to do?

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
More links:
or Cancel
We are going to stick to the route that was planned. We don’t want to accidentally end up stuck behind a rift or in a pirate sector. You have to log in to add a translation. Details

We are going to stick to the route that was planned. We don’t want to accidentally end up stuck behind a rift or in a pirate sector.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
More links:
or Cancel
That's not my problem. You have to log in to add a translation. Details

That's not my problem.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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or Cancel
Why don’t you keep away from them then? You have to log in to add a translation. Details

Why don’t you keep away from them then?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
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We have had reports about a large fleet nearby. The way they are acting makes us suspect that they are planning to attack us once we get close to them. You have to log in to add a translation. Details

We have had reports about a large fleet nearby. The way they are acting makes us suspect that they are planning to attack us once we get close to them.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/entity/convoymissiongiver.lua:
Priority of the original:
normal
More links:
or Cancel
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