Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Minefield sector environment You have to log in to add a translation. Details

Minefield

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
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The area is full of Xsotan Breeders, that could wake up if there is too much activity. You have to log in to add a translation. Details

The area is full of Xsotan Breeders, that could wake up if there is too much activity.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Xsotan Breeders, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Breeders, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Breeders sector environment You have to log in to add a translation. Details

Xsotan Breeders

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Ship material vulnerable, ${material} or higher recommended. You have to log in to add a translation. Details

Ship material vulnerable, ${material} or higher recommended.

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog. You have to log in to add a translation. Details

This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Hull Hardening, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Hull Hardening, intensity ${intensity}

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Hull Hardening sector environment You have to log in to add a translation. Details

Xsotan Hull Hardening

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Sensors show the Xsotan are overloading their weapons. They will deal more damage. You have to log in to add a translation. Details

Sensors show the Xsotan are overloading their weapons. They will deal more damage.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Turret Overload, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Turret Overload, intensity ${intensity}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Xsotan Turret Overload sector environment You have to log in to add a translation. Details

Xsotan Turret Overload

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan! You have to log in to add a translation. Details

We are receiving strong subspace signals from this area. Be prepared for whole hordes of Xsotan!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
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Acid Fog, intensity ${intensity} You have to log in to add a translation. Details

Acid Fog, intensity ${intensity}

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References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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Acid Fog sector environment You have to log in to add a translation. Details

Acid Fog

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Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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In this electrically charged field shields and hull are frequently struck by lightning. You have to log in to add a translation. Details

In this electrically charged field shields and hull are frequently struck by lightning.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
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