Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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On loan from the Rift Research Center You have to log in to add a translation. Details

On loan from the Rift Research Center

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/subspacedistortionprotection.lua:
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normal
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The factory must fly. You have to log in to add a translation. Details

The factory must fly.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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normal
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Guarding Assembly Controller FCS-${squads} ex: Guarding Assembly Controller FCS-3 You have to log in to add a translation. Details

Guarding Assembly Controller FCS-${squads}

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Status:
untranslated
Context:
ex: Guarding Assembly Controller FCS-3
References:
  • ./Common/Scripts/dlc/rift/systems/shieldcarrierhybrid.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Highly Energyproof Materials You have to log in to add a translation. Details

Highly Energyproof Materials

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Rare material from rifts, which can withstand any energetic load. You have to log in to add a translation. Details

Rare material from rifts, which can withstand any energetic load.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission5-mine-secondary.lua:
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Ancient Artifact You have to log in to add a translation. Details

Singular: Ancient Artifact

Plural: Ancient Artifacts

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Collect Ancient Artifacts for Zach ${count}/${total} You have to log in to add a translation. Details

Collect Ancient Artifacts for Zach ${count}/${total}

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References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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If you get me 15 of these artifacts, I'll have enough material to continue my research. You have to log in to add a translation. Details

If you get me 15 of these artifacts, I'll have enough material to continue my research.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Friends, too. Everything, actually. You have to log in to add a translation. Details

Friends, too. Everything, actually.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Assimilate destroyed enemies into your army. You have to log in to add a translation. Details

Assimilate destroyed enemies into your army.

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  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Increases cargo hold You have to log in to add a translation. Details

Increases cargo hold

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untranslated
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos} ex: Disassembler-Class Carrier Controller FCS-3-243 You have to log in to add a translation. Details

${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}

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Status:
untranslated
Context:
ex: Disassembler-Class Carrier Controller FCS-3-243
References:
  • ./Common/Scripts/dlc/rift/systems/salvagingcarrierhybrid.lua:
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Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem. You have to log in to add a translation. Details

Look for old artifacts. According to my information, they should have survived the time in locked boxes. The boxes will be hard to find, so I recommend using a detector subsystem.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
Priority of the original:
normal
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