Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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Buy \c(3dd)Marker Buoys\c() at \c(3dd)Equipment Docks\c() and deploy them in rifts to better orient yourself. You have to log in to add a translation. Details

Buy \c(3dd)Marker Buoys\c() at \c(3dd)Equipment Docks\c() and deploy them in rifts to better orient yourself.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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Shuttles transport a certain amount of volume (but always at least 1 good) per every few seconds to other stations. You have to log in to add a translation. Details

Shuttles transport a certain amount of volume (but always at least 1 good) per every few seconds to other stations.

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/factory.lua:
Priority of the original:
normal
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You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet. You have to log in to add a translation. Details

You can bend the rules of \c(3dd)mass\c() that the \c(3dd)Rift Research Centers\c() can transport into the rifts: up to 10% more mass won't break any blocks yet.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Slow Rift Background Flashes You have to log in to add a translation. Details

Slow Rift Background Flashes

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untranslated
References:
  • ./Client/ClientUI/Menu/GraphicsSettingsWindow.cpp:
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normal
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[Dev] Reset Steam Achievements You have to log in to add a translation. Details

[Dev] Reset Steam Achievements

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
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normal
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Mark as Trash... You have to log in to add a translation. Details

Mark as Trash...

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Status:
untranslated
References:
  • ./Client/ClientUI/InventorySelection.cpp:
Priority of the original:
normal
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Mission Items First You have to log in to add a translation. Details

Mission Items First

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Status:
untranslated
References:
  • ./Client/ClientUI/InventorySelection.cpp:
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normal
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Show Details You have to log in to add a translation. Details

Show Details

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TrackedMissionsDisplayer.cpp:
Priority of the original:
normal
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Structural damages due to rift teleport - ship durability and value reduced by %d%%. Repair your ship at a Repair Dock or in Building Mode! You have to log in to add a translation. Details

Structural damages due to rift teleport - ship durability and value reduced by %d%%. Repair your ship at a Repair Dock or in Building Mode!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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Marker Buoy You have to log in to add a translation. Details

Marker Buoy

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Status:
untranslated
References:
  • ./data/scripts/entity/markerbuoy.lua:
Priority of the original:
normal
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Buoy online. You have to log in to add a translation. Details

Buoy online.

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Status:
untranslated
References:
  • ./data/scripts/entity/markerbuoy.lua:
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normal
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Your craft %s needs a captain to continue salvaging. You have to log in to add a translation. Details

Your craft %s needs a captain to continue salvaging.

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Status:
untranslated
References:
  • ./data/scripts/entity/ai/salvage.lua:
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normal
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Your craft %s needs a captain to continue mining. You have to log in to add a translation. Details

Your craft %s needs a captain to continue mining.

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Status:
untranslated
References:
  • ./data/scripts/entity/ai/mine.lua:
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normal
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You must own the Into The Rift DLC to install this subsystem. You have to log in to add a translation. Details

You must own the Into The Rift DLC to install this subsystem.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/InstallSystemMessageHandler.cpp:
Priority of the original:
normal
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You must own the Into The Rift DLC to build this turret. You have to log in to add a translation. Details

You must own the Into The Rift DLC to build this turret.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/BuildTurretMessageHandler.cpp:
Priority of the original:
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