Avorion Translation Server

Translation of Avorion: Turkish

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Return Fighter Orders Geri Dön Details

Return

Geri Dön

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-08-18 16:12:54 GMT
Translated by:
manwithcrowbar
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Defend Fighter Orders Savun Details

Defend

Savun

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-08-18 16:09:05 GMT
Translated by:
manwithcrowbar
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Attack Fighter Orders Saldır Details

Attack

Saldır

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-08-18 16:09:09 GMT
Translated by:
manwithcrowbar
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Transporter Block You have to log in to add a translation. Details

Transporter

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Status:
untranslated
Context:
Block
References:
  • ./Common/Game/Blocks/BaseBlock.cpp:
Priority of the original:
normal
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Edit Map Haritayı Düzenle Details

Edit Map

Haritayı Düzenle

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Status:
waiting
Date added:
2019-08-18 16:09:17 GMT
Translated by:
manwithcrowbar
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
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Mark sectors on the map and change notes. You have to log in to add a translation. Details

Mark sectors on the map and change notes.

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Status:
untranslated
References:
  • ./Common/Game/Alliance.cpp:
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This station doesn't belong to anybody. Bu istasyon kimseye ait değil. Details

This station doesn't belong to anybody.

Bu istasyon kimseye ait değil.

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Meta

Status:
waiting
Date added:
2018-11-10 09:22:32 GMT
Translated by:
TolgahanTR
References:
  • ./data/scripts/lib/faction.lua:
Priority of the original:
normal
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Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

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Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED]

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Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

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Meta

Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

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Meta

Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Log Entry DP710sma Log Girdisi DP710sma Details

Log Entry DP710sma

Log Girdisi DP710sma

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Status:
waiting
Date added:
2018-11-10 09:29:25 GMT
Translated by:
TolgahanTR
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Log Entry CAPne8xy Log Girdisi CAPne8xy Details

Log Entry CAPne8xy

Log Girdisi CAPne8xy

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Status:
waiting
Date added:
2018-11-10 09:28:35 GMT
Translated by:
TolgahanTR
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Log Entry BKjgy85n Log Girdisi BKjgy85n Details

Log Entry BKjgy85n

Log Girdisi BKjgy85n

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Status:
waiting
Date added:
2018-11-10 09:30:50 GMT
Translated by:
TolgahanTR
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Log Entry A2Tg4xaS Log Girdisi A2Tg4xaS Details

Log Entry A2Tg4xaS

Log Girdisi A2Tg4xaS

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Status:
waiting
Date added:
2018-11-10 09:28:22 GMT
Translated by:
TolgahanTR
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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