Avorion Translation Server

Translation of Avorion: Turkish

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[E] Compare You have to log in to add a translation. Details

[E] Compare

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Status:
untranslated
References:
  • ./Client/ClientUI/InventorySelection.cpp:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
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[CTRL 1-9] Assign Group You have to log in to add a translation. Details

[CTRL 1-9] Assign Group

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
  • ./data/scripts/player/map/mapcommands.lua:
Priority of the original:
normal
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[SHIFT 1-9] Add Group to Selection You have to log in to add a translation. Details

[SHIFT 1-9] Add Group to Selection

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
Priority of the original:
normal
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Battery: %i%%. Draining. You have to log in to add a translation. Details

Battery: %i%%. Draining.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HitPointInfo.cpp:
Priority of the original:
normal
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Energy Deficiency: %i%%. Draining battery. You have to log in to add a translation. Details

Energy Deficiency: %i%%. Draining battery.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HitPointInfo.cpp:
Priority of the original:
normal
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Battery: %i%%. Charging. You have to log in to add a translation. Details

Battery: %i%%. Charging.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HitPointInfo.cpp:
Priority of the original:
normal
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Surplus Energy: %i%%. Charging battery. You have to log in to add a translation. Details

Surplus Energy: %i%%. Charging battery.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HitPointInfo.cpp:
Priority of the original:
normal
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Hull: %i%%. You have to log in to add a translation. Details

Hull: %i%%.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HitPointInfo.cpp:
Priority of the original:
normal
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Shields: %i%%. You have to log in to add a translation. Details

Shields: %i%%.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HitPointInfo.cpp:
Priority of the original:
normal
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Compare Subsystems You have to log in to add a translation. Details

Compare Subsystems

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/CompareItemsWindow.cpp:
Priority of the original:
normal
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Processing Power: %s You have to log in to add a translation. Details

Processing Power: %s

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingState/NextSubsystemSocketUnlockBar.cpp:
Priority of the original:
normal
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%i%% to next Subsystem Socket You have to log in to add a translation. Details

%i%% to next Subsystem Socket

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingState/NextSubsystemSocketUnlockBar.cpp:
Priority of the original:
normal
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Subsystem Socket #%1% At %2% Processing Power You have to log in to add a translation. Details

Subsystem Socket #%1% At %2% Processing Power

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingState/NextSubsystemSocketUnlockBar.cpp:
Priority of the original:
normal
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%i%% to maximum Processing Power You have to log in to add a translation. Details

%i%% to maximum Processing Power

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingState/NextSubsystemSocketUnlockBar.cpp:
Priority of the original:
normal
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Maximum Subsystem Sockets reached You have to log in to add a translation. Details

Maximum Subsystem Sockets reached

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingState/NextSubsystemSocketUnlockBar.cpp:
Priority of the original:
normal
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