Avorion Translation Server

Translation of Avorion: Turkish

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We came across the wreck of half a ship. We checked the log, it seems they were about to go through a wormhole when the recording stopped. I don't even want to think about wormholes just collapsing... You have to log in to add a translation. Details

We came across the wreck of half a ship. We checked the log, it seems they were about to go through a wormhole when the recording stopped. I don't even want to think about wormholes just collapsing...

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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Some pirates tried to attack us, but they soon realized that it was a bad idea. We looted their ships after we were done with them. You have to log in to add a translation. Details

Some pirates tried to attack us, but they soon realized that it was a bad idea. We looted their ships after we were done with them.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We found a pirate station in a sector with a yellow blip. They must have been on a raid because there was only one ship defending it. We destroyed that ship and got out of there as fast as we could. You have to log in to add a translation. Details

We found a pirate station in a sector with a yellow blip. They must have been on a raid because there was only one ship defending it. We destroyed that ship and got out of there as fast as we could.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We were just minding our own business when a ship fired a torpedo at us. We fired back and they jumped out of the sector. We tried to chase them but all we found was another victim of theirs. No trace of them. You have to log in to add a translation. Details

We were just minding our own business when a ship fired a torpedo at us. We fired back and they jumped out of the sector. We tried to chase them but all we found was another victim of theirs. No trace of them.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We were just minding our own business when a ship fired a torpedo at us. We fired back and they jumped out of the sector. We tried to chase them but all we found was another victim of theirs. No trace of them. You have to log in to add a translation. Details

We were just minding our own business when a ship fired a torpedo at us. We fired back and they jumped out of the sector. We tried to chase them but all we found was another victim of theirs. No trace of them.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We met a self-replicating drone. I've never seen such an outdated 3D printer, but it's amazing that it still works. Who knows how old it might be? You have to log in to add a translation. Details

We met a self-replicating drone. I've never seen such an outdated 3D printer, but it's amazing that it still works. Who knows how old it might be?

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We found a lone container just floating through space. It wasn't even locked. You have to log in to add a translation. Details

We found a lone container just floating through space. It wasn't even locked.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We joined a raid the 'Cavaliers' were leading against a pirate station and they gave us a sweet reward. You have to log in to add a translation. Details

We joined a raid the 'Cavaliers' were leading against a pirate station and they gave us a sweet reward.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We found the wrecks of military ships. It seemed like the fight hadn't been too long ago, so we only took a couple of turrets and subsystems and got out of there, in case backup to either party showed up. You have to log in to add a translation. Details

We found the wrecks of military ships. It seemed like the fight hadn't been too long ago, so we only took a couple of turrets and subsystems and got out of there, in case backup to either party showed up.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We went to answer a distress call, but it turned out to be fake. It was pirates, trying to lure helpful souls into their trap. We punished them for that! You have to log in to add a translation. Details

We went to answer a distress call, but it turned out to be fake. It was pirates, trying to lure helpful souls into their trap. We punished them for that!

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We met two really small explorer ships called 'Aphelion' and 'Perihelion'. The crews may not be very creative with their names, but they did give us a trading overview. You have to log in to add a translation. Details

We met two really small explorer ships called 'Aphelion' and 'Perihelion'. The crews may not be very creative with their names, but they did give us a trading overview.

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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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A couple of pirates tried to attack us. It was such a half-hearted attempt that we felt sorry for them and didn't destroy their ship. We did take their weapons and tcs, though. You have to log in to add a translation. Details

A couple of pirates tried to attack us. It was such a half-hearted attempt that we felt sorry for them and didn't destroy their ship. We did take their weapons and tcs, though.

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Status:
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We ran into a merchant who was trying to escape from Xsotan. We blasted them to pieces and the merchant was grateful and gave us a trading overview. You have to log in to add a translation. Details

We ran into a merchant who was trying to escape from Xsotan. We blasted them to pieces and the merchant was grateful and gave us a trading overview.

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Status:
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We answered a distress call from a merchant who was being attacked by pirates. He was very grateful and to show his gratitude he gave us a trading overview. You have to log in to add a translation. Details

We answered a distress call from a merchant who was being attacked by pirates. He was very grateful and to show his gratitude he gave us a trading overview.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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The dockmaster at a station sold a ship to us. It was taking up dock space, and no member of the crew had shown their face there in months. We towed it to a scrapyard but kept the equipment on it. You have to log in to add a translation. Details

The dockmaster at a station sold a ship to us. It was taking up dock space, and no member of the crew had shown their face there in months. We towed it to a scrapyard but kept the equipment on it.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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