Avorion Translation Server

Translation of Avorion: Turkish

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Prio Original string Translation
Refinery Tax You have to log in to add a translation. Details

Refinery Tax

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
Priority of the original:
normal
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Refining Ores ship AI status You have to log in to add a translation. Details

Refining Ores

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Status:
untranslated
Context:
ship AI status
References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
Priority of the original:
normal
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Ship is refining resources. Time remaining: ${timeRemaining} (${completed} % done). You have to log in to add a translation. Details

Ship is refining resources. Time remaining: ${timeRemaining} (${completed} % done).

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
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%1% has finished refining and is awaiting your next orders in \s(%2%:%3%). You have to log in to add a translation. Details

%1% has finished refining and is awaiting your next orders in \s(%2%:%3%).

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
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Mission completed, Commander, here's the shipment. You have to log in to add a translation. Details

Mission completed, Commander, here's the shipment.

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Status:
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References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
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Here's the shipment, Commander! You have to log in to add a translation. Details

Here's the shipment, Commander!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
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Refining You have to log in to add a translation. Details

Refining

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/refinecommand.lua:
  • ./data/scripts/player/ui/encyclopedia/chapters/resourcemanagement.lua:
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%s%% You have to log in to add a translation. Details

%s%%

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
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Cargo space required: %d You have to log in to add a translation. Details

Cargo space required: %d

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  • ./data/scripts/player/background/simulation/procurecommand.lua:
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: can only be procured illegally. Goods will be flagged as 'stolen'. Captain will be able to ... let's say organize them for only 50% of the usual price. You have to log in to add a translation. Details

: can only be procured illegally. Goods will be flagged as 'stolen'. Captain will be able to ... let's say organize them for only 50% of the usual price.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
normal
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We haven't managed to acquire any goods yet. Here's your down payment back. You have to log in to add a translation. Details

We haven't managed to acquire any goods yet. Here's your down payment back.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
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There is no pirate activity that we can detect. You have to log in to add a translation. Details

There is no pirate activity that we can detect.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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Procuring You have to log in to add a translation. Details

Procuring

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
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Gave the captain of '%1%' a budget of %2% credits to procure goods. You have to log in to add a translation. Details

Gave the captain of '%1%' a budget of %2% credits to procure goods.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
normal
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Cargo Space: The ship has to waste ${percent}% of its time flying to refineries. You have to log in to add a translation. Details

Cargo Space: The ship has to waste ${percent}% of its time flying to refineries.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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