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It is not only possible to save entire ships, you can also save templates made up of only a few blocks. | You have to log in to add a translation. | Details | |
It is not only possible to save entire ships, you can also save templates made up of only a few blocks. You have to log in to edit this translation.
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You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). | You have to log in to add a translation. | Details | |
You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). You have to log in to edit this translation.
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Repairing | You have to log in to add a translation. | Details | |
Repairing You have to log in to edit this translation.
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If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). | You have to log in to add a translation. | Details | |
If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). You have to log in to edit this translation.
or Cancel
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Placing Turrets | You have to log in to add a translation. | Details | |
Placing Turrets You have to log in to edit this translation.
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. | You have to log in to add a translation. | Details | |
To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to edit this translation.
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Saving Designs | You have to log in to add a translation. | Details | |
Saving Designs You have to log in to edit this translation.
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You can even select multiple turret bases and choose a design for all of them. | You have to log in to add a translation. | Details | |
You can even select multiple turret bases and choose a design for all of them. You have to log in to edit this translation.
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You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. | You have to log in to add a translation. | Details | |
You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. You have to log in to edit this translation.
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Ship Internals | You have to log in to add a translation. | Details | |
Ship Internals You have to log in to edit this translation.
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Building Shortcuts | You have to log in to add a translation. | Details | |
Building Shortcuts You have to log in to edit this translation.
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. | You have to log in to add a translation. | Details | |
If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to edit this translation.
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Applying Turret Designs | You have to log in to add a translation. | Details | |
Applying Turret Designs You have to log in to edit this translation.
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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