Avorion Translation Server

Translation of Avorion: Turkish

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You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). You have to log in to add a translation. Details

You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to add a translation. Details

The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to add a translation. Details

To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Placing Turrets You have to log in to add a translation. Details

Placing Turrets

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to add a translation. Details

To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt. You have to log in to add a translation. Details

Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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Anchor Blocks You have to log in to add a translation. Details

Anchor Blocks

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to add a translation. Details

From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Replacing Multiple Blocks You have to log in to add a translation. Details

Replacing Multiple Blocks

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If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. You have to log in to add a translation. Details

If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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They must have built their ships somehow... You have to log in to add a translation. Details

They must have built their ships somehow...

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to add a translation. Details

Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks. You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to add a translation. Details

If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks. You can also use the \c(fff)arrow keys\c() to move the focus of the camera.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Instead of destroying an enemy craft, it can be boarded. You have to log in to add a translation. Details

Instead of destroying an enemy craft, it can be boarded.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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