Avorion Translation Server

Translation of Avorion: Turkish

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Advanced Building You have to log in to add a translation. Details

Advanced Building

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Instead of destroying an enemy craft, it can be boarded. You have to log in to add a translation. Details

Instead of destroying an enemy craft, it can be boarded.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to add a translation. Details

If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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A \c(0d0)crew\c() is what keeps a ship together. You have to log in to add a translation. Details

A \c(0d0)crew\c() is what keeps a ship together.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Crew & Professionals You have to log in to add a translation. Details

Crew & Professionals

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to add a translation. Details

You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to add a translation. Details

You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to add a translation. Details

You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to add a translation. Details

Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to add a translation. Details

Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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