Prio | Original string | Translation | — |
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Auto Targeting | You have to log in to add a translation. | Details | |
Auto Targeting You have to log in to edit this translation.
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They can be recognized by their unique names. They are very rare and most of them have interesting special effects. | You have to log in to add a translation. | Details | |
They can be recognized by their unique names. They are very rare and most of them have interesting special effects. You have to log in to edit this translation.
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\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
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Integrity Field Generators are an excellent way to ensure that your ship can take a few hits while you don't have \c(0d0)Shields\c() yet. | You have to log in to add a translation. | Details | |
Integrity Field Generators are an excellent way to ensure that your ship can take a few hits while you don't have \c(0d0)Shields\c() yet. You have to log in to edit this translation.
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The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
The tooltip shows all traits of a turret. You have to log in to edit this translation.
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
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Point Defense Weapons | You have to log in to add a translation. | Details | |
Point Defense Weapons You have to log in to edit this translation.
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Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
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A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
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Force Gun | You have to log in to add a translation. | Details | |
Force Gun You have to log in to edit this translation.
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This makes them very effective against \c(0d0)Fighters\c(). | You have to log in to add a translation. | Details | |
This makes them very effective against \c(0d0)Fighters\c(). You have to log in to edit this translation.
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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
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Anti Fighter | You have to log in to add a translation. | Details | |
Anti Fighter You have to log in to edit this translation.
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