Prio | Original string | Translation | — |
---|---|---|---|
There are many different weapon types with different features. | You have to log in to add a translation. | Details | |
There are many different weapon types with different features. You have to log in to edit this translation.
or Cancel
|
|||
To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). | You have to log in to add a translation. | Details | |
To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to edit this translation.
or Cancel
|
|||
There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. | You have to log in to add a translation. | Details | |
There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to edit this translation.
or Cancel
|
|||
\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
or Cancel
|
|||
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
Point Defense Weapons | You have to log in to add a translation. | Details | |
Point Defense Weapons You have to log in to edit this translation.
or Cancel
|
|||
Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
or Cancel
|
|||
A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
or Cancel
|
|||
Force Gun | You have to log in to add a translation. | Details | |
Force Gun You have to log in to edit this translation.
or Cancel
|
|||
This makes them very effective against \c(0d0)Fighters\c(). | You have to log in to add a translation. | Details | |
This makes them very effective against \c(0d0)Fighters\c(). You have to log in to edit this translation.
or Cancel
|
|||
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
or Cancel
|
|||
Anti Fighter | You have to log in to add a translation. | Details | |
Anti Fighter You have to log in to edit this translation.
or Cancel
|
|||
They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
They don't do very high damage but they are capable of penetrating \c(0d0)Shields\c(). You have to log in to edit this translation.
or Cancel
|
|||
A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. | You have to log in to add a translation. | Details | |
A \c(0d0)Pulse Cannon\c() shoots ionized projectiles. You have to log in to edit this translation.
or Cancel
|
|||
Pulse Cannon | You have to log in to add a translation. | Details | |
Pulse Cannon You have to log in to edit this translation.
or Cancel
|
Export as