Prio | Original string | Translation | — |
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Docking Objects | You have to log in to add a translation. | Details | |
Docking Objects You have to log in to edit this translation.
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). | You have to log in to add a translation. | Details | |
To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to edit this translation.
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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
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Using Torpedoes | You have to log in to add a translation. | Details | |
Using Torpedoes You have to log in to edit this translation.
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About Torpedoes | You have to log in to add a translation. | Details | |
About Torpedoes You have to log in to edit this translation.
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The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). | You have to log in to add a translation. | Details | |
You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to edit this translation.
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Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). | You have to log in to add a translation. | Details | |
Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). You have to log in to edit this translation.
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Point Defense Weapons | You have to log in to add a translation. | Details | |
Point Defense Weapons You have to log in to edit this translation.
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Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
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A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
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Cannon | You have to log in to add a translation. | Details | |
Cannon You have to log in to edit this translation.
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Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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Hyperspace Jumps | You have to log in to add a translation. | Details | |
Hyperspace Jumps You have to log in to edit this translation.
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