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To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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A \c(0d0)Lightning Gun\c() is an energy based weapon that shoots rays of lightning. | You have to log in to add a translation. | Details | |
A \c(0d0)Lightning Gun\c() is an energy based weapon that shoots rays of lightning. You have to log in to edit this translation.
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Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
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Lighting Gun | You have to log in to add a translation. | Details | |
Lighting Gun You have to log in to edit this translation.
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However, it has a rather slow firing-rate and tends to overheat. | You have to log in to add a translation. | Details | |
However, it has a rather slow firing-rate and tends to overheat. You have to log in to edit this translation.
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Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
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It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). | You have to log in to add a translation. | Details | |
It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). You have to log in to edit this translation.
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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. | You have to log in to add a translation. | Details | |
While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to edit this translation.
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
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A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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Bolter | You have to log in to add a translation. | Details | |
Bolter You have to log in to edit this translation.
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