Prio | Original string | Translation | — |
---|---|---|---|
Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. | You have to log in to add a translation. | Details | |
Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. You have to log in to edit this translation.
or Cancel
|
|||
Each faction controls their \c(0d0)Central Faction Area\c(). | You have to log in to add a translation. | Details | |
Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to edit this translation.
or Cancel
|
|||
Factions have settled in most parts of the Galaxy and have claimed territory. | You have to log in to add a translation. | Details | |
Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to edit this translation.
or Cancel
|
|||
Producing Fighters | You have to log in to add a translation. | Details | |
Producing Fighters You have to log in to edit this translation.
or Cancel
|
|||
Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). | You have to log in to add a translation. | Details | |
Point Defense Weapons are very good against enemy \c(0d0)fighters\c() and \c(0d0)torpedoes\c(). You have to log in to edit this translation.
or Cancel
|
|||
Faction Areas | You have to log in to add a translation. | Details | |
Faction Areas You have to log in to edit this translation.
or Cancel
|
|||
Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. | You have to log in to add a translation. | Details | |
Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to edit this translation.
or Cancel
|
|||
\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
or Cancel
|
|||
There are a number of \c(0d0)Legendary Turrets\c(). | You have to log in to add a translation. | Details | |
There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to edit this translation.
or Cancel
|
|||
Legendary Turrets | You have to log in to add a translation. | Details | |
Legendary Turrets You have to log in to edit this translation.
or Cancel
|
|||
Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). | You have to log in to add a translation. | Details | |
Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). You have to log in to edit this translation.
or Cancel
|
|||
There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
or Cancel
|
|||
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
or Cancel
|
|||
Point Defense Weapons | You have to log in to add a translation. | Details | |
Point Defense Weapons You have to log in to edit this translation.
or Cancel
|
|||
Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
or Cancel
|
Export as