Avorion Translation Server

Translation of Avorion: Turkish

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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to add a translation. Details

Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to add a translation. Details

To move between sectors you can also use the \c(0d0)Gate Network\c().

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If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to add a translation. Details

If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship.

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Using Torpedoes You have to log in to add a translation. Details

Using Torpedoes

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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About Torpedoes You have to log in to add a translation. Details

About Torpedoes

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The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to add a translation. Details

The more Assembly Blocks you have, the faster your fighter production will be.

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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to add a translation. Details

If your ship has enough energy, your Hyperspace Engine will carry you to the new sector.

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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to add a translation. Details

It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources.

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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to add a translation. Details

Then close the map again, turn your ship until it faces the target sector and start boosting in that direction.

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to add a translation. Details

It is a common misconception in the galaxy, that shields protect from collision damage. They do not.

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There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to add a translation. Details

There are a number of \c(0d0)Legendary Turrets\c().

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Legendary Turrets You have to log in to add a translation. Details

Legendary Turrets

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There are even some repair beams that are able to do both at the same time. You have to log in to add a translation. Details

There are even some repair beams that are able to do both at the same time.

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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to add a translation. Details

It is a common misconception in the galaxy, that shields protect from collision damage. They do not.

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