Prio | Original string | Translation | — |
---|---|---|---|
A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
or Cancel
|
|||
Chain Gun | You have to log in to add a translation. | Details | |
Chain Gun You have to log in to edit this translation.
or Cancel
|
|||
All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
or Cancel
|
|||
Additionally, they massively reduce incoming damage to blocks inside the integrity field. | You have to log in to add a translation. | Details | |
Additionally, they massively reduce incoming damage to blocks inside the integrity field. You have to log in to edit this translation.
or Cancel
|
|||
If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. | You have to log in to add a translation. | Details | |
If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. You have to log in to edit this translation.
or Cancel
|
|||
Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). | You have to log in to add a translation. | Details | |
Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). You have to log in to edit this translation.
or Cancel
|
|||
After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. | You have to log in to add a translation. | Details | |
After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. You have to log in to edit this translation.
or Cancel
|
|||
Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
or Cancel
|
|||
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
or Cancel
|
|||
Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
or Cancel
|
|||
The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
The tooltip shows all traits of a turret. You have to log in to edit this translation.
or Cancel
|
|||
Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). | You have to log in to add a translation. | Details | |
Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). You have to log in to edit this translation.
or Cancel
|
|||
These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
or Cancel
|
|||
Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
or Cancel
|
|||
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
or Cancel
|
Export as