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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). | You have to log in to add a translation. | Details | |
A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to edit this translation.
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. | You have to log in to add a translation. | Details | |
This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to edit this translation.
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Search Bar | You have to log in to add a translation. | Details | |
Search Bar You have to log in to edit this translation.
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Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. | You have to log in to add a translation. | Details | |
Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to edit this translation.
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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. | You have to log in to add a translation. | Details | |
Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to edit this translation.
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
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Others can even bypass shields entirely or damage more than one block at a time. | You have to log in to add a translation. | Details | |
Others can even bypass shields entirely or damage more than one block at a time. You have to log in to edit this translation.
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Some weapons do more damage to shields, others do more damage to hull. | You have to log in to add a translation. | Details | |
Some weapons do more damage to shields, others do more damage to hull. You have to log in to edit this translation.
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There are many different weapon types with different features. | You have to log in to add a translation. | Details | |
There are many different weapon types with different features. You have to log in to edit this translation.
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Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
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There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. | You have to log in to add a translation. | Details | |
There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to edit this translation.
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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Each faction controls their \c(0d0)Central Faction Area\c(). | You have to log in to add a translation. | Details | |
Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to edit this translation.
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