Avorion Translation Server

Translation of Avorion: Swedish

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This Turret Design is inactive. Place a turret on its base to activate it. You have to log in to add a translation. Details

This Turret Design is inactive. Place a turret on its base to activate it.

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
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Turret Barrel You have to log in to add a translation. Details

Turret Barrel

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
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Turret Body You have to log in to add a translation. Details

Turret Body

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
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Turret Base You have to log in to add a translation. Details

Turret Base

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
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Reset the turret's rotation to continue building. You have to log in to add a translation. Details

Reset the turret's rotation to continue building.

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
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Design Inactive You have to log in to add a translation. Details

Design Inactive

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
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Not enough space available for the turret design. You have to log in to add a translation. Details

Not enough space available for the turret design.

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
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The turret doesn't lie completely in its bounding box! You have to log in to add a translation. Details

The turret doesn't lie completely in its bounding box!

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Status:
untranslated
References:
  • ./Common/Game/GameUtility.cpp:
Priority of the original:
normal
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No muzzle positions set! You have to log in to add a translation. Details

No muzzle positions set!

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Status:
untranslated
References:
  • ./Common/Game/GameUtility.cpp:
Priority of the original:
normal
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Design is empty! You have to log in to add a translation. Details

Design is empty!

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Status:
untranslated
References:
  • ./Common/Game/GameUtility.cpp:
Priority of the original:
normal
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Turret Base Block You have to log in to add a translation. Details

Turret Base

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Status:
untranslated
Context:
Block
References:
  • ./Common/Game/Blocks/BaseBlock.cpp:
Priority of the original:
normal
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FPS Counter You have to log in to add a translation. Details

FPS Counter

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GraphicsSettingsWindow.cpp:
Priority of the original:
normal
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I don't want to talk about it. (${x}:${y}) is no more. You have to log in to add a translation. Details

I don't want to talk about it. (${x}:${y}) is no more.

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Status:
untranslated
References:
  • ./data/scripts/entity/civilship.lua:
Priority of the original:
normal
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It's such a tragedy. ${name} Prime was the pride of our faction until it was eaten up by a rift. Maybe one day there will be a way to travel to (${x}:${y}) once again. You have to log in to add a translation. Details

It's such a tragedy. ${name} Prime was the pride of our faction until it was eaten up by a rift. Maybe one day there will be a way to travel to (${x}:${y}) once again.

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Status:
untranslated
References:
  • ./data/scripts/entity/civilship.lua:
Priority of the original:
normal
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${name} Prime used to be at (${x}:${y}), before "The Event" that is. You have to log in to add a translation. Details

${name} Prime used to be at (${x}:${y}), before "The Event" that is.

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Status:
untranslated
References:
  • ./data/scripts/entity/civilship.lua:
Priority of the original:
normal
More links:
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