Avorion Translation Server

Translation of Avorion: Swedish

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Harvest Fighter Orders Skörda Details

Harvest

Skörda

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-01-06 04:14:39 GMT
Translated by:
Kiirozu
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Return Fighter Orders Återvänd Details

Return

Återvänd

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-01-06 04:11:54 GMT
Translated by:
Kiirozu
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Defend Fighter Orders Försvara Details

Defend

Försvara

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-01-06 04:11:41 GMT
Translated by:
Kiirozu
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Attack Fighter Orders Attackera Details

Attack

Attackera

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Status:
waiting
Context:
Fighter Orders
Date added:
2019-01-06 04:11:33 GMT
Translated by:
Kiirozu
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
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Transporter Block You have to log in to add a translation. Details

Transporter

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Status:
untranslated
Context:
Block
References:
  • ./Common/Game/Blocks/BaseBlock.cpp:
Priority of the original:
normal
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Edit Map Redigera Karta Details

Edit Map

Redigera Karta

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Status:
waiting
Date added:
2019-01-06 04:10:17 GMT
Translated by:
Kiirozu
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
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Mark sectors on the map and change notes. Markera sektorer på kartan och ändra noteringar. Details

Mark sectors on the map and change notes.

Markera sektorer på kartan och ändra noteringar.

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Status:
waiting
Date added:
2019-01-06 04:10:52 GMT
Translated by:
Kiirozu
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
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This station doesn't belong to anybody. You have to log in to add a translation. Details

This station doesn't belong to anybody.

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Status:
untranslated
References:
  • ./data/scripts/lib/faction.lua:
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Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

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Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED]

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Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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normal
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Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

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Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

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Status:
untranslated
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Log Entry DP710sma Loggpost DP710sma Details

Log Entry DP710sma

Loggpost DP710sma

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Status:
waiting
Date added:
2019-09-24 06:27:59 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Log Entry CAPne8xy You have to log in to add a translation. Details

Log Entry CAPne8xy

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Status:
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  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry BKjgy85n You have to log in to add a translation. Details

Log Entry BKjgy85n

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Status:
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References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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