Avorion Translation Server

Translation of Avorion: Swedish

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Prio Original string Translation
You can order ships to move by selecting them with left-click and right-clicking on a position or a target. Use the icons at the bottom for more order types. You have to log in to add a translation. Details

You can order ships to move by selecting them with left-click and right-clicking on a position or a target. Use the icons at the bottom for more order types.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Connection to local instance failed: no response You have to log in to add a translation. Details

Connection to local instance failed: no response

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Status:
untranslated
References:
  • ./Client/Client/Session/ClientSessionState.cpp:
Priority of the original:
normal
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Connection to local instance failed You have to log in to add a translation. Details

Connection to local instance failed

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Status:
untranslated
References:
  • ./Client/Client/Session/ClientSessionState.cpp:
Priority of the original:
normal
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Your inventory is full (%1%/%2%). You have to log in to add a translation. Details

Your inventory is full (%1%/%2%).

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Meta

Status:
untranslated
References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./data/scripts/dlc/rift/lib/tradeableresearchdataitem.lua:
  • ./data/scripts/entity/merchants/repairdock.lua:
  • ./data/scripts/entity/merchants/turretfactory.lua:
  • ./data/scripts/lib/sellableinventoryitem.lua:
  • ./data/scripts/lib/tradeableinventoryitem.lua:
Priority of the original:
normal
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Your inventory is full. You have to log in to add a translation. Details

Your inventory is full.

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Status:
untranslated
References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./Server/Server/PlayerMessageHandlers/ManagementMessageHandler.cpp:
Priority of the original:
normal
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Boxelware Interns You have to log in to add a translation. Details

Boxelware Interns

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Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
Priority of the original:
normal
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Additional Programming You have to log in to add a translation. Details

Additional Programming

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Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
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normal
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Due to turmoils, this sector has been called out as a Hazard Zone. Civilian ships, traders and freighters will avoid this sector until peace has returned. På grund av de nyliga kaoset, den här sektorn har markerats som en osäker zon. Civila skepp, köpmän och fraktfartyg kommer undvika denna sektorn tills freden har återkommit. Details

Due to turmoils, this sector has been called out as a Hazard Zone. Civilian ships, traders and freighters will avoid this sector until peace has returned.

På grund av de nyliga kaoset, den här sektorn har markerats som en osäker zon. Civila skepp, köpmän och fraktfartyg kommer undvika denna sektorn tills freden har återkommit.

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Meta

Status:
waiting
Date added:
2019-09-23 21:17:38 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/warzonecheck.lua:
Priority of the original:
normal
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... and it's always watching. It tracks your jumps. Ten or more and it'll come for you. ... och den ser dig alltid. Den spårar dina hopp. 10 eller mer och den kommer komma efter dig. Details

... and it's always watching. It tracks your jumps. Ten or more and it'll come for you.

... och den ser dig alltid. Den spårar dina hopp. 10 eller mer och den kommer komma efter dig.

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Meta

Status:
waiting
Date added:
2019-09-23 21:18:54 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? Tror du verkligen i denna myt? Hur skulle antalet hopp i tomma sektorer bestämma när du möter ett monster? Details

Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster?

Tror du verkligen i denna myt? Hur skulle antalet hopp i tomma sektorer bestämma när du möter ett monster?

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Meta

Status:
waiting
Date added:
2019-09-23 21:19:43 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it. Ja, den spårar när du hoppar genom ingenmansland. 10 eller fler hopp och du är garanterad att möta den. Details

Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it.

Ja, den spårar när du hoppar genom ingenmansland. 10 eller fler hopp och du är garanterad att möta den.

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Meta

Status:
waiting
Date added:
2019-09-23 21:21:32 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you. ... Fråga inte mig hur han gör det! Allt jag vet är att efter 10 hopp in i tomma sektorer så kommer han efter dig. Details

... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you.

... Fråga inte mig hur han gör det! Allt jag vet är att efter 10 hopp in i tomma sektorer så kommer han efter dig.

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Meta

Status:
waiting
Date added:
2019-09-23 21:22:07 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
Personally, I don't believe it, but they say that after at least ten consecutive jumps through empty sectors, Swoks will come for you. Personligen tror jag inte på det, men efter åtminstone 10 följande hopp till tomma sektorer, Swoks kommer komma efter dig. Details

Personally, I don't believe it, but they say that after at least ten consecutive jumps through empty sectors, Swoks will come for you.

Personligen tror jag inte på det, men efter åtminstone 10 följande hopp till tomma sektorer, Swoks kommer komma efter dig.

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Meta

Status:
waiting
Date added:
2019-09-23 21:22:53 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
There's a myth around here: after ten consecutive jumps through empty sectors, Swoks will come for you. Det finns en myt häromkring: Efter 10 följande hopp genom tomma sektorer, Swoks kommer komma efter dig. Details

There's a myth around here: after ten consecutive jumps through empty sectors, Swoks will come for you.

Det finns en myt häromkring: Efter 10 följande hopp genom tomma sektorer, Swoks kommer komma efter dig.

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Meta

Status:
waiting
Date added:
2019-09-23 21:23:30 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
Yes, around here. He appears when you do ten consecutive jumps into empty sectors. Ja, här omkring. Senast när du har hoppat in i 10 tomma sektorer i följd. Details

Yes, around here. He appears when you do ten consecutive jumps into empty sectors.

Ja, här omkring. Senast när du har hoppat in i 10 tomma sektorer i följd.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2019-09-23 21:25:05 GMT
Translated by:
Borangs2
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
or Cancel
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