Avorion Translation Server

Translation of Avorion: Russian glossary

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Prio Original string Translation
%1% (%2%) %3% You have to log in to add a translation. Details

%1% (%2%) %3%

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/NotificationDisplayer.cpp:
Priority of the original:
normal
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%1% (%2%) Credits You have to log in to add a translation. Details

%1% (%2%) Credits

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/NotificationDisplayer.cpp:
Priority of the original:
normal
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[Tab]: Track [<tab key name>]: Track Mission You have to log in to add a translation. Details

[Tab]: Track

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Status:
untranslated
Context:
[<tab key name>]: Track Mission
References:
  • ./Client/ClientUI/Hud/MissionAccomplishedDisplayer.cpp:
Priority of the original:
normal
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You can always switch to your home sector or reconstruction site. Right-Click the sector and select 'Switch to Sector'. You have to log in to add a translation. Details

You can always switch to your home sector or reconstruction site. Right-Click the sector and select 'Switch to Sector'.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Switch to a sector with an online group member! Right-Click the target sector and select 'Switch to Sector'. You have to log in to add a translation. Details

Switch to a sector with an online group member! Right-Click the target sector and select 'Switch to Sector'.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Have destroyed ships towed at Repair Docks! You have to log in to add a translation. Details

Have destroyed ships towed at Repair Docks!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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You found new Building Knowledge! Unlock it from your inventory! You have to log in to add a translation. Details

You found new Building Knowledge! Unlock it from your inventory!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Morale on your ship is bad! Improve it or the crew will go on strike! You have to log in to add a translation. Details

Morale on your ship is bad! Improve it or the crew will go on strike!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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One of your captains has sent you a yield from their operation! Open the Fleet Tab to claim it! You have to log in to add a translation. Details

One of your captains has sent you a yield from their operation! Open the Fleet Tab to claim it!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Click here to assign orders to your automatic turrets. You have to log in to add a translation. Details

Click here to assign orders to your automatic turrets.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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You have new mail. It might be important, you should check it out! You have to log in to add a translation. Details

You have new mail. It might be important, you should check it out!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Squad Group %1% (%2%) You have to log in to add a translation. Details

Squad Group %1% (%2%)

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/FighterControls.cpp:
Priority of the original:
normal
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Too Far You have to log in to add a translation. Details

Too Far

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/DamageNumbers.cpp:
Priority of the original:
normal
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Move Camera Freely You have to log in to add a translation. Details

Move Camera Freely

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingControls.cpp:
Priority of the original:
normal
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Set Selected Block as New Root You have to log in to add a translation. Details

Set Selected Block as New Root

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingBlocksWindow.cpp:
Priority of the original:
normal
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