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You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). | You have to log in to add a translation. | Details | |
You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). You have to log in to edit this translation.
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | You have to log in to add a translation. | Details | |
The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to edit this translation.
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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() | You have to log in to add a translation. | Details | |
\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to edit this translation.
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They must have built their ships somehow... | You have to log in to add a translation. | Details | |
They must have built their ships somehow... You have to log in to edit this translation.
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
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To change colors, select the \c(0d0)Color Brush\c() on the left. | You have to log in to add a translation. | Details | |
To change colors, select the \c(0d0)Color Brush\c() on the left. You have to log in to edit this translation.
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Changing Colors | You have to log in to add a translation. | Details | |
Changing Colors You have to log in to edit this translation.
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If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. | You have to log in to add a translation. | Details | |
If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to edit this translation.
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. | You have to log in to add a translation. | Details | |
You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to edit this translation.
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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. | You have to log in to add a translation. | Details | |
You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to edit this translation.
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Templates made up of several blocks can be scaled and rotated just like single blocks. | You have to log in to add a translation. | Details | |
Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to edit this translation.
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This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
This requires quite good relations to that faction though. You have to log in to edit this translation.
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Every ship only has a certain number of turret slots. | You have to log in to add a translation. | Details | |
Every ship only has a certain number of turret slots. You have to log in to edit this translation.
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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. | You have to log in to add a translation. | Details | |
All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to edit this translation.
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
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