Avorion Translation Server

Translation of Avorion: Russian glossary

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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to add a translation. Details

Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Placing Turrets You have to log in to add a translation. Details

Placing Turrets

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to add a translation. Details

To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again.

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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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To change colors, select the \c(0d0)Color Brush\c() on the left. You have to log in to add a translation. Details

To change colors, select the \c(0d0)Color Brush\c() on the left.

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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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Changing Colors You have to log in to add a translation. Details

Changing Colors

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to add a translation. Details

If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one.

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A \c(0d0)crew\c() is what keeps a ship together. You have to log in to add a translation. Details

A \c(0d0)crew\c() is what keeps a ship together.

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Crew & Professionals You have to log in to add a translation. Details

Crew & Professionals

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Camera You have to log in to add a translation. Details

Camera

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Open \c(0d0)Building Mode\c() by pressing \c(fff)[${openBuild}]\c() or use the hammer icon in the top right corner. If you want to see all available \c(0d0)blocks\c(), hold \c(fff)[${inventory}]\c(). All blocks can be \c(0d0)scaled\c() in any direction by holding \c(fff)[${W}]\c(), \c(fff)[${A}]\c(), \c(fff)[${S}]\c(), \c(fff)[${D}]\c() and moving the mouse. Select a block that is already on your ship by using \c(fff)[${select}]\c() and multiple blocks by holding down \c(fff)[CTRL]\c() and using \c(fff)[${select}]\c(). To rotate the block you'd like to place, press \c(fff)[${rotate}]\c(). If you don't know how to do something, press \c(fff)[${short}]\c() to get an overview of all \c(0d0)building shortcuts\c()! You have to log in to add a translation. Details

Open \c(0d0)Building Mode\c() by pressing \c(fff)[${openBuild}]\c() or use the hammer icon in the top right corner. If you want to see all available \c(0d0)blocks\c(), hold \c(fff)[${inventory}]\c(). All blocks can be \c(0d0)scaled\c() in any direction by holding \c(fff)[${W}]\c(), \c(fff)[${A}]\c(), \c(fff)[${S}]\c(), \c(fff)[${D}]\c() and moving the mouse. Select a block that is already on your ship by using \c(fff)[${select}]\c() and multiple blocks by holding down \c(fff)[CTRL]\c() and using \c(fff)[${select}]\c(). To rotate the block you'd like to place, press \c(fff)[${rotate}]\c(). If you don't know how to do something, press \c(fff)[${short}]\c() to get an overview of all \c(0d0)building shortcuts\c()!

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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to add a translation. Details

The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports.

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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks. You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to add a translation. Details

If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks. You can also use the \c(fff)arrow keys\c() to move the focus of the camera.

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On top of that, they can also gain experience and level up over time, increasing their productivity. You have to log in to add a translation. Details

On top of that, they can also gain experience and level up over time, increasing their productivity.

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