Avorion Translation Server

Translation of Avorion: Russian glossary

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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Officers You have to log in to add a translation. Details

Officers

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. You have to log in to add a translation. Details

How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The crew has to be \c(0d0)paid every three hours\c(). You have to log in to add a translation. Details

The crew has to be \c(0d0)paid every three hours\c().

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Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. You have to log in to add a translation. Details

Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to add a translation. Details

Templates made up of several blocks can be scaled and rotated just like single blocks.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c(). You have to log in to add a translation. Details

You can see that number in the ship stats on the right and you can increase it by installing certain \c(0d0)subsystems\c().

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Anchor Blocks You have to log in to add a translation. Details

Anchor Blocks

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to add a translation. Details

From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). You have to log in to add a translation. Details

To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c().

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Every ship only has a certain number of turret slots. You have to log in to add a translation. Details

Every ship only has a certain number of turret slots.

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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to add a translation. Details

All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). You have to log in to add a translation. Details

In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to add a translation. Details

In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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