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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
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A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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Cannon | You have to log in to add a translation. | Details | |
Cannon You have to log in to edit this translation.
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Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
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A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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Cannon | You have to log in to add a translation. | Details | |
Cannon You have to log in to edit this translation.
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Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
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It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
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Using Torpedoes | You have to log in to add a translation. | Details | |
Using Torpedoes You have to log in to edit this translation.
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About Torpedoes | You have to log in to add a translation. | Details | |
About Torpedoes You have to log in to edit this translation.
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The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
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