Avorion Translation Server

Translation of Avorion: Portuguese (Brazil)

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To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost. Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar Details

To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost.

Warning: Original and translation should both end on newline.
Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar

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Meta

Status:
waiting
Date added:
2020-06-07 23:54:47 GMT
Translated by:
Ahochasan
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
or Cancel
To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost. Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar. Details

To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost.

Warning: Original and translation should both end on newline.
Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2020-06-07 23:55:05 GMT
Translated by:
Ahochasan
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
or Cancel
To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost. Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar. Details

To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost.

Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2020-06-07 23:55:09 GMT
Translated by:
Ahochasan
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
or Cancel
To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost. Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar. Details

To get a fast flying ship to a complete standstill, you will have to turn your ship so it’s facing the opposite direction and boost.

Para parar uma nave veloz completamente, você terá que virá-la para o lado contrário e acelerar.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2020-06-08 00:04:15 GMT
Translated by:
Ahochasan
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
or Cancel
Here you can see your energy reserves. If they are depleted, your ship won’t be able to do much until they have recharged. You have to log in to add a translation. Details

Here you can see your energy reserves. If they are depleted, your ship won’t be able to do much until they have recharged.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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If you use up too much of your energy for boosting, other systems in your ship won’t receive any more energy and might fail. You have to log in to add a translation. Details

If you use up too much of your energy for boosting, other systems in your ship won’t receive any more energy and might fail.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Boosting requires more and more energy. You have to log in to add a translation. Details

Boosting requires more and more energy.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Hold [%1%] and [%2%] to boost. You have to log in to add a translation. Details

Hold [%1%] and [%2%] to boost.

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Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
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Here you can see your current speed. You have to log in to add a translation. Details

Here you can see your current speed.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Pressing [%2%] will not make you brake faster. You have to log in to add a translation. Details

Pressing [%2%] will not make you brake faster.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
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Letting go of [%1%] or [%2%] will cause your thrusters to slow down your ship. You have to log in to add a translation. Details

Letting go of [%1%] or [%2%] will cause your thrusters to slow down your ship.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Hold [%1%] to move forward. Hold [%2%] to fly backwards. You have to log in to add a translation. Details

Hold [%1%] to move forward. Hold [%2%] to fly backwards.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Welcome to Avorion! Use the mouse to look around in the sector. You have to log in to add a translation. Details

Welcome to Avorion! Use the mouse to look around in the sector.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
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Welcome to Avorion! If you'd like to play the tutorial, please start a singleplayer galaxy! You have to log in to add a translation. Details

Welcome to Avorion! If you'd like to play the tutorial, please start a singleplayer galaxy!

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Tutorial.cpp:
Priority of the original:
normal
More links:
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Drag to Move You have to log in to add a translation. Details

Drag to Move

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/FightersTab.cpp:
Priority of the original:
normal
More links:
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