Avorion Translation Server

Translation of Avorion: Portuguese (Brazil)

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Prio Original string Translation
Strategy Mode You have to log in to add a translation. Details

Strategy Mode

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
  • ./data/scripts/player/ui/encyclopedia/chapters/fleetmanagement.lua:
Priority of the original:
normal
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Interaction You have to log in to add a translation. Details

Interaction

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
Priority of the original:
normal
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Undock You have to log in to add a translation. Details

Undock

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
Priority of the original:
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[%s] Focus Selected You have to log in to add a translation. Details

[%s] Focus Selected

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
Priority of the original:
normal
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[1-9] Select Group You have to log in to add a translation. Details

[1-9] Select Group

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
  • ./data/scripts/player/map/mapcommands.lua:
Priority of the original:
normal
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Move Grid Plane You have to log in to add a translation. Details

Move Grid Plane

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
Priority of the original:
normal
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Select turret bases to apply this design directly or enter Turret Design Mode. You have to log in to add a translation. Details

Select turret bases to apply this design directly or enter Turret Design Mode.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
Priority of the original:
normal
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Apply this design to the selected turret bases. You have to log in to add a translation. Details

Apply this design to the selected turret bases.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
Priority of the original:
normal
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You can select multiple of your own ships. Hold Ctrl while clicking to add them to the selection. You have to log in to add a translation. Details

You can select multiple of your own ships. Hold Ctrl while clicking to add them to the selection.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Show Templates Folder You have to log in to add a translation. Details

Show Templates Folder

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingBlocksWindow.cpp:
Priority of the original:
normal
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Requires a shipyard in the sector to build. [Ships Only] You have to log in to add a translation. Details

Requires a shipyard in the sector to build. [Ships Only]

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BlockSelectionItem.cpp:
Priority of the original:
normal
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Highly delicate, hyperspace-sensitive technology. You have to log in to add a translation. Details

Highly delicate, hyperspace-sensitive technology.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BlockSelectionItem.cpp:
Priority of the original:
normal
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This removes blocks that require a shipyard to build and there is none here (Safe Mode). You have to log in to add a translation. Details

This removes blocks that require a shipyard to build and there is none here (Safe Mode).

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
Priority of the original:
normal
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You can cycle through targets in reverse order by holding Ctrl while pressing %s. You have to log in to add a translation. Details

You can cycle through targets in reverse order by holding Ctrl while pressing %s.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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Some blocks like the \c(3dd)Generator\c(), contain very intricate, hyperspace-sensitive technology. To safely perform hyperspace jumps, they must be built with a friendly shipyard in the sector. They can, however, be repaired anywhere. You have to log in to add a translation. Details

Some blocks like the \c(3dd)Generator\c(), contain very intricate, hyperspace-sensitive technology. To safely perform hyperspace jumps, they must be built with a friendly shipyard in the sector. They can, however, be repaired anywhere.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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