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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). You have to log in to edit this translation.
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| Repairing | Naprawianie | Details | |
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Repairing Naprawianie You have to log in to edit this translation.
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| If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). | You have to log in to add a translation. | Details | |
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If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). You have to log in to edit this translation.
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| The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | \c(0d0)Moc Obliczeniowa\c() statku określa ilość \c(0d0)Gniazd Podsystemów\c(), które obsługuje. | Details | |
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. \c(0d0)Moc Obliczeniowa\c() statku określa ilość \c(0d0)Gniazd Podsystemów\c(), które obsługuje. You have to log in to edit this translation.
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| The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | \c(0d0)Moc Obliczeniowa\c() statku określa ilość \c(0d0)Gniazd Podsystemów\c(), które obsługuje. | Details | |
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. \c(0d0)Moc Obliczeniowa\c() statku określa ilość \c(0d0)Gniazd Podsystemów\c(), które obsługuje. You have to log in to edit this translation.
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| Merging Blocks | You have to log in to add a translation. | Details | |
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Merging Blocks You have to log in to edit this translation.
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| If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. | You have to log in to add a translation. | Details | |
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to edit this translation.
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| They must have built their ships somehow... | Musieli jakoś zbudować swoje statki... | Details | |
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They must have built their ships somehow... Musieli jakoś zbudować swoje statki... You have to log in to edit this translation.
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| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | Innym sposobem zdobycia wiedzy budowlanej jest wyczyszczenie \c(0d0)Sektora Piratów\c() w odpowiednim obszarze. | Details | |
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. Innym sposobem zdobycia wiedzy budowlanej jest wyczyszczenie \c(0d0)Sektora Piratów\c() w odpowiednim obszarze. You have to log in to edit this translation.
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| They must have built their ships somehow... | Musieli jakoś zbudować swoje statki... | Details | |
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They must have built their ships somehow... Musieli jakoś zbudować swoje statki... You have to log in to edit this translation.
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| This requires quite good relations to that faction though. | Wymaga to jednak dość dobrych relacji z tą frakcją. | Details | |
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This requires quite good relations to that faction though. Wymaga to jednak dość dobrych relacji z tą frakcją. You have to log in to edit this translation.
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| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | Innym sposobem zdobycia wiedzy budowlanej jest wyczyszczenie \c(0d0)Sektora Piratów\c() w odpowiednim obszarze. | Details | |
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. Innym sposobem zdobycia wiedzy budowlanej jest wyczyszczenie \c(0d0)Sektora Piratów\c() w odpowiednim obszarze. You have to log in to edit this translation.
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| It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). | You have to log in to add a translation. | Details | |
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It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). You have to log in to edit this translation.
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| One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
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| Repairing | Naprawianie | Details | |
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Repairing Naprawianie You have to log in to edit this translation.
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