Avorion Translation Server

Translation of Avorion: Polish

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A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. \c(0d0)Chain Gun\c() to bardzo podstawowa, uniwersalna broń. Details

A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon.

\c(0d0)Chain Gun\c() to bardzo podstawowa, uniwersalna broń.

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Meta

Status:
current
Date added:
2021-08-17 06:50:16 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Chain Gun You have to log in to add a translation. Details

Chain Gun

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). Wszystkie wieżyczki można podzielić na jedną z trzech kategorii: \c(0d0)Przegrzewające się\c(), \c(0d0)Używające Energii\c() lub \c(0d0)Specjalne\c(). Details

All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c().

Wszystkie wieżyczki można podzielić na jedną z trzech kategorii: \c(0d0)Przegrzewające się\c(), \c(0d0)Używające Energii\c() lub \c(0d0)Specjalne\c().

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Meta

Status:
current
Date added:
2021-08-19 12:54:27 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Additionally, they massively reduce incoming damage to blocks inside the integrity field. Dodatkowo znacznie zmniejszają obrażenia otrzymywane przez bloki w polu integralności. Details

Additionally, they massively reduce incoming damage to blocks inside the integrity field.

Dodatkowo znacznie zmniejszają obrażenia otrzymywane przez bloki w polu integralności.

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Meta

Status:
current
Date added:
2021-08-18 19:07:36 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. You have to log in to add a translation. Details

If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher.

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Status:
untranslated
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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). Niektóre obszary w galaktyce są blokowane przez \c(0d0)Szczeliny Nadprzestrzenne\c(). Details

Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c().

Niektóre obszary w galaktyce są blokowane przez \c(0d0)Szczeliny Nadprzestrzenne\c().

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Meta

Status:
current
Date added:
2021-08-14 15:56:44 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. Po przeniesieniu stacji tam, gdzie chcesz, ponowne włączenie trybu stacji zajmie kilka minut. Details

After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes.

Po przeniesieniu stacji tam, gdzie chcesz, ponowne włączenie trybu stacji zajmie kilka minut.

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Meta

Status:
current
Date added:
2021-08-19 12:38:33 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Transport Mode Tryb Transportu Details

Transport Mode

Tryb Transportu

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Meta

Status:
current
Date added:
2021-08-09 19:22:40 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty.

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Meta

Status:
current
Date added:
2021-08-10 09:33:52 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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Status:
untranslated
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The tooltip shows all traits of a turret. Opis pokazuje wszystkie cechy wieżyczki. Details

The tooltip shows all traits of a turret.

Opis pokazuje wszystkie cechy wieżyczki.

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Meta

Status:
current
Date added:
2021-08-12 06:46:43 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). Począwszy od \c(0d0)Tytanu\c(), można budować \c(0d0)Generator Pola Integralności\c(). Details

Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c().

Począwszy od \c(0d0)Tytanu\c(), można budować \c(0d0)Generator Pola Integralności\c().

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Meta

Status:
current
Date added:
2021-08-13 06:38:19 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. Te wieżyczki można ustawić tak, aby atakowały cel, zawsze atakowały, broniły lub były kontrolowane przez gracza. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

Te wieżyczki można ustawić tak, aby atakowały cel, zawsze atakowały, broniły lub były kontrolowane przez gracza.

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Meta

Status:
current
Date added:
2021-08-11 18:16:32 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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Status:
untranslated
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot.

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Meta

Status:
current
Date added:
2021-08-08 06:38:09 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
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