Avorion Translation Server

Translation of Avorion: Norwegian

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Feed objects to the research AI and see what crazy things it creates from them! You have to log in to add a translation. Details

Feed objects to the research AI and see what crazy things it creates from them!

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/researchstation.lua:
Priority of the original:
normal
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Completely random AI-supported research, it's basically a gamble! You have to log in to add a translation. Details

Completely random AI-supported research, it's basically a gamble!

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/researchstation.lua:
Priority of the original:
normal
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There are multiple turrets at this position. You have to log in to add a translation. Details

There are multiple turrets at this position.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/BuildTurretMessageHandler.cpp:
Priority of the original:
normal
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Toggle Smooth Camera You have to log in to add a translation. Details

Toggle Smooth Camera

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Move Camera You have to log in to add a translation. Details

Move Camera

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
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normal
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Show more information on turret stats. Might clutter the UI a little. You have to log in to add a translation. Details

Show more information on turret stats. Might clutter the UI a little.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Detailed Turret Tooltips You have to log in to add a translation. Details

Detailed Turret Tooltips

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Select if 'Free Look' key has to be held or can be toggled. Assigned key: '%s'. (Only affects Mouse Steering) You have to log in to add a translation. Details

Select if 'Free Look' key has to be held or can be toggled. Assigned key: '%s'. (Only affects Mouse Steering)

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
Priority of the original:
normal
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Toggle You have to log in to add a translation. Details

Toggle

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
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normal
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Hold to Enable You have to log in to add a translation. Details

Hold to Enable

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
Priority of the original:
normal
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Free Look You have to log in to add a translation. Details

Free Look

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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You have new mail. Press [%s] to open mails. You have to log in to add a translation. Details

You have new mail. Press [%s] to open mails.

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Status:
untranslated
References:
  • ./Client/Client/Player/ClientPlayer.cpp:
Priority of the original:
normal
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The Adventurer wants to teach you about trading. You have to log in to add a translation. Details

The Adventurer wants to teach you about trading.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/tradeintroduction.lua:
Priority of the original:
normal
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Well done. Now you have a ship you can use to found a station. Just enter it, fly it to where you want the station to be, and found a station the same way you would normally found a ship. Greetings, %s You have to log in to add a translation. Details

Well done. Now you have a ship you can use to found a station. Just enter it, fly it to where you want the station to be, and found a station the same way you would normally found a ship. Greetings, %s

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/foundstationtutorial.lua:
Priority of the original:
normal
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Well done. Now you have a ship that you can use to found a station. Just enter it, fly it to where you want the station to be, and found a station the same way you would normally found a ship. You have to log in to add a translation. Details

Well done. Now you have a ship that you can use to found a station. Just enter it, fly it to where you want the station to be, and found a station the same way you would normally found a ship.

You have to log in to edit this translation.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/foundstationtutorial.lua:
Priority of the original:
normal
More links:
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