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A \c(0d0)Plasma Gun\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Plasma Gun\c() is an energy-based weapon. You have to log in to edit this translation.
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Plasma Gun | You have to log in to add a translation. | Details | |
Plasma Gun You have to log in to edit this translation.
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It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). You have to log in to edit this translation.
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. | You have to log in to add a translation. | Details | |
Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to edit this translation.
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A \c(0d0)Laser\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Laser\c() is an energy-based weapon. You have to log in to edit this translation.
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Laser | You have to log in to add a translation. | Details | |
Laser You have to log in to edit this translation.
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It doesn't overheat very fast and it is very reliable. | You have to log in to add a translation. | Details | |
It doesn't overheat very fast and it is very reliable. You have to log in to edit this translation.
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A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
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Chain Gun | You have to log in to add a translation. | Details | |
Chain Gun You have to log in to edit this translation.
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All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
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Producing Fighters | You have to log in to add a translation. | Details | |
Producing Fighters You have to log in to edit this translation.
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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Auto Targeting | You have to log in to add a translation. | Details | |
Auto Targeting You have to log in to edit this translation.
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They can be recognized by their unique names. They are very rare and most of them have interesting special effects. | You have to log in to add a translation. | Details | |
They can be recognized by their unique names. They are very rare and most of them have interesting special effects. You have to log in to edit this translation.
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