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Factions have settled in most parts of the Galaxy and have claimed territory. | You have to log in to add a translation. | Details | |
Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to edit this translation.
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
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Faction Areas | You have to log in to add a translation. | Details | |
Faction Areas You have to log in to edit this translation.
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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. | You have to log in to add a translation. | Details | |
Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to edit this translation.
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Once you own, it, you get to decide what to do with it: you can keep it and found a \c(0d0)mine\c() on it, which is expensive but which will eventually generate considerable income for you.↵ Or you can \c(0d0)sell\c() it to a nearby faction for a huge sum. | You have to log in to add a translation. | Details | |
Once you own, it, you get to decide what to do with it: you can keep it and found a \c(0d0)mine\c() on it, which is expensive but which will eventually generate considerable income for you.↵ Or you can \c(0d0)sell\c() it to a nearby faction for a huge sum. You have to log in to edit this translation.
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Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. | You have to log in to add a translation. | Details | |
Open the \c(0d0)Galaxy Map\c() and select reachable target coordinates by right-clicking a sector. You have to log in to edit this translation.
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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). | You have to log in to add a translation. | Details | |
You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to edit this translation.
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Hyperspace Jumps | You have to log in to add a translation. | Details | |
Hyperspace Jumps You have to log in to edit this translation.
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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. | You have to log in to add a translation. | Details | |
If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to edit this translation.
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After being damaged, shields will recharge automatically over time. | You have to log in to add a translation. | Details | |
After being damaged, shields will recharge automatically over time. You have to log in to edit this translation.
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They project a shield around the entire ship, that protects it from incoming weapon fire. | You have to log in to add a translation. | Details | |
They project a shield around the entire ship, that protects it from incoming weapon fire. You have to log in to edit this translation.
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Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). | You have to log in to add a translation. | Details | |
Starting with \c(0d0)Naonite\c(), you can build \c(0d0)Shield Generator Blocks\c(). You have to log in to edit this translation.
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