Avorion Translation Server

Translation of Avorion: Norwegian

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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to add a translation. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Depending on the distance you want to go, more expensive and rarer goods will be necessary. You have to log in to add a translation. Details

Depending on the distance you want to go, more expensive and rarer goods will be necessary.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to add a translation. Details

A \c(0d0)Bolter\c() is an all-purpose weapon.

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Bolter You have to log in to add a translation. Details

Bolter

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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to add a translation. Details

Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c().

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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to add a translation. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

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In order to do that, you need several \c(0d0)trading goods\c(). You have to log in to add a translation. Details

In order to do that, you need several \c(0d0)trading goods\c().

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\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. You have to log in to add a translation. Details

\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps.

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The tooltip shows all traits of a turret. You have to log in to add a translation. Details

The tooltip shows all traits of a turret.

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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to add a translation. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

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Producing Fighters You have to log in to add a translation. Details

Producing Fighters

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to add a translation. Details

Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim.

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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to add a translation. Details

Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate.

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