Prio | Original string | Translation | — |
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
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Depending on the distance you want to go, more expensive and rarer goods will be necessary. | You have to log in to add a translation. | Details | |
Depending on the distance you want to go, more expensive and rarer goods will be necessary. You have to log in to edit this translation.
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A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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Bolter | You have to log in to add a translation. | Details | |
Bolter You have to log in to edit this translation.
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
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In order to do that, you need several \c(0d0)trading goods\c(). | You have to log in to add a translation. | Details | |
In order to do that, you need several \c(0d0)trading goods\c(). You have to log in to edit this translation.
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\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. | You have to log in to add a translation. | Details | |
\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. You have to log in to edit this translation.
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The tooltip shows all traits of a turret. | You have to log in to add a translation. | Details | |
The tooltip shows all traits of a turret. You have to log in to edit this translation.
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. | You have to log in to add a translation. | Details | |
These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to edit this translation.
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Producing Fighters | You have to log in to add a translation. | Details | |
Producing Fighters You have to log in to edit this translation.
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Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
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