| Prio | Original string | Translation | — |
|---|---|---|---|
| You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. | You have to log in to add a translation. | Details | |
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You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. You have to log in to edit this translation.
or Cancel
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| Every ship only has a certain number of turret slots. | You have to log in to add a translation. | Details | |
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Every ship only has a certain number of turret slots. You have to log in to edit this translation.
or Cancel
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| All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. | You have to log in to add a translation. | Details | |
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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to edit this translation.
or Cancel
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| They must have built their ships somehow... | You have to log in to add a translation. | Details | |
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They must have built their ships somehow... You have to log in to edit this translation.
or Cancel
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| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
or Cancel
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| Merging Blocks | You have to log in to add a translation. | Details | |
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Merging Blocks You have to log in to edit this translation.
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| If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. | You have to log in to add a translation. | Details | |
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to edit this translation.
or Cancel
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| They must have built their ships somehow... | You have to log in to add a translation. | Details | |
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They must have built their ships somehow... You have to log in to edit this translation.
or Cancel
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| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
or Cancel
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| A \c(0d0)crew\c() is what keeps a ship together. | You have to log in to add a translation. | Details | |
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A \c(0d0)crew\c() is what keeps a ship together. You have to log in to edit this translation.
or Cancel
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| Crew & Professionals | You have to log in to add a translation. | Details | |
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Crew & Professionals You have to log in to edit this translation.
or Cancel
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| This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
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This requires quite good relations to that faction though. You have to log in to edit this translation.
or Cancel
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| One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
or Cancel
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| This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
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This requires quite good relations to that faction though. You have to log in to edit this translation.
or Cancel
|
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| One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
or Cancel
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