Avorion Translation Server

Translation of Avorion: Korean

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There are quite some wrecks here. We will be able to salvage some resources. You have to log in to add a translation. Details

There are quite some wrecks here. We will be able to salvage some resources.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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(stolen) You have to log in to add a translation. Details

(stolen)

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
normal
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: Goods not usually available in this area. Captain will only be able to procure them for double the usual price. You have to log in to add a translation. Details

: Goods not usually available in this area. Captain will only be able to procure them for double the usual price.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
normal
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There are a lot of wrecks in this area. We will be able to recover a lot of resources here. You have to log in to add a translation. Details

There are a lot of wrecks in this area. We will be able to recover a lot of resources here.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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Some You have to log in to add a translation. Details

Some

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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Mark newly discovered sectors on the map with a note from the captain. You have to log in to add a translation. Details

Mark newly discovered sectors on the map with a note from the captain.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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There is nothing to salvage in this area! You have to log in to add a translation. Details

There is nothing to salvage in this area!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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Scout Operation You have to log in to add a translation. Details

Scout Operation

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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This salvage operation won't yield any resources! You have to log in to add a translation. Details

This salvage operation won't yield any resources!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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We can't discover anything in this area! You have to log in to add a translation. Details

We can't discover anything in this area!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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There isn't enough space in our cargo bay for more scrap metal! You have to log in to add a translation. Details

There isn't enough space in our cargo bay for more scrap metal!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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Add captain's notes You have to log in to add a translation. Details

Add captain's notes

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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Left-Click to select the area to scout You have to log in to add a translation. Details

Left-Click to select the area to scout

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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Scouting ship AI status You have to log in to add a translation. Details

Scouting

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Status:
untranslated
Context:
ship AI status
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
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Scouting the area. Time remaining: ${timeRemaining} (${completed} % done). You have to log in to add a translation. Details

Scouting the area. Time remaining: ${timeRemaining} (${completed} % done).

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/scoutcommand.lua:
Priority of the original:
normal
More links:
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