| Prio | Original string | Translation | — |
|---|---|---|---|
| Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
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Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
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| To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
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To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
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| \c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. | You have to log in to add a translation. | Details | |
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\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. You have to log in to edit this translation.
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| \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. | You have to log in to add a translation. | Details | |
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\c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. You have to log in to edit this translation.
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| To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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| Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. | You have to log in to add a translation. | Details | |
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Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. You have to log in to edit this translation.
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| Repair Beams | You have to log in to add a translation. | Details | |
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Repair Beams You have to log in to edit this translation.
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| \c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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| Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). | You have to log in to add a translation. | Details | |
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Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). You have to log in to edit this translation.
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| Point Defense Weapons | You have to log in to add a translation. | Details | |
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Point Defense Weapons You have to log in to edit this translation.
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| Instead it can be used to physically move enemies, friends or objects. | You have to log in to add a translation. | Details | |
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Instead it can be used to physically move enemies, friends or objects. You have to log in to edit this translation.
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| A \c(0d0)Force Gun\c() doesn't deal damage. | You have to log in to add a translation. | Details | |
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A \c(0d0)Force Gun\c() doesn't deal damage. You have to log in to edit this translation.
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| To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
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To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
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| Force Gun | You have to log in to add a translation. | Details | |
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Force Gun You have to log in to edit this translation.
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| This makes them very effective against \c(0d0)Fighters\c(). | You have to log in to add a translation. | Details | |
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This makes them very effective against \c(0d0)Fighters\c(). You have to log in to edit this translation.
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