| Prio | Original string | Translation | — |
|---|---|---|---|
| They are the perfect place to found a mine on, as they usually contain resources such as water, ice or minerals. | You have to log in to add a translation. | Details | |
|
They are the perfect place to found a mine on, as they usually contain resources such as water, ice or minerals. You have to log in to edit this translation.
or Cancel
|
|||
| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
|
When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
or Cancel
|
|||
| Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. | You have to log in to add a translation. | Details | |
|
Each ship has a certain number of \c(0d0)Auto Targeting Slots\c(). Turrets set to auto targeting can fire automatically when enemies are within range. You have to log in to edit this translation.
or Cancel
|
|||
| Some sectors contain \c(0d0)large Asteroids\c(). | You have to log in to add a translation. | Details | |
|
Some sectors contain \c(0d0)large Asteroids\c(). You have to log in to edit this translation.
or Cancel
|
|||
| Large Asteroids | You have to log in to add a translation. | Details | |
|
Large Asteroids You have to log in to edit this translation.
or Cancel
|
|||
| Objects of Interest | You have to log in to add a translation. | Details | |
|
Objects of Interest You have to log in to edit this translation.
or Cancel
|
|||
| Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. | You have to log in to add a translation. | Details | |
|
Factories attract trading ships, and can use civilian shuttles to trade with other factories, \c(0d0)Trading Posts\c(), \c(0d0)Consumers\c() (and more) in the sector. You have to log in to edit this translation.
or Cancel
|
|||
| Using Torpedoes | You have to log in to add a translation. | Details | |
|
Using Torpedoes You have to log in to edit this translation.
or Cancel
|
|||
| About Torpedoes | You have to log in to add a translation. | Details | |
|
About Torpedoes You have to log in to edit this translation.
or Cancel
|
|||
| The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
|
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
or Cancel
|
|||
| It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
|
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
or Cancel
|
|||
| Factions provide gates that you can travel through for a \c(0d0)fee\c(). | You have to log in to add a translation. | Details | |
|
Factions provide gates that you can travel through for a \c(0d0)fee\c(). You have to log in to edit this translation.
or Cancel
|
|||
| To move between sectors you can also use the \c(0d0)Gate Network\c(). | You have to log in to add a translation. | Details | |
|
To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to edit this translation.
or Cancel
|
|||
| If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. | You have to log in to add a translation. | Details | |
|
If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to edit this translation.
or Cancel
|
|||
| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
|
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
or Cancel
|
|||
Export as