Avorion Translation Server

Translation of Avorion: Korean

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Wait... I just thought of something: I know who can safely dispose of this device.... You have to log in to add a translation. Details

Wait... I just thought of something: I know who can safely dispose of this device....

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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normal
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The magnetic interference field of this sector impedes the internal processes in generators and electric circuits. Power generation is impaired. You have to log in to add a translation. Details

The magnetic interference field of this sector impedes the internal processes in generators and electric circuits. Power generation is impaired.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
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normal
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Are you ready to procure us a Xsotan core? You have to log in to add a translation. Details

Are you ready to procure us a Xsotan core?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Are you ready to extract a Xsotan core out of a strong Xsotan? You have to log in to add a translation. Details

Are you ready to extract a Xsotan core out of a strong Xsotan?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
Priority of the original:
normal
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Are you ready to find a Xsotan which has the Xsotan core we need? You have to log in to add a translation. Details

Are you ready to find a Xsotan which has the Xsotan core we need?

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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You have doomed us all even sooner with this ... THING! You have to log in to add a translation. Details

You have doomed us all even sooner with this ... THING!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Xsotan Larva You have to log in to add a translation. Details

Xsotan Larva

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Extract the Xsotan Core from the large Xsotan You have to log in to add a translation. Details

Extract the Xsotan Core from the large Xsotan

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Damn it! I wish I had never met you and your damn device! You have to log in to add a translation. Details

Damn it! I wish I had never met you and your damn device!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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${count}/${total} Monoliths You have to log in to add a translation. Details

${count}/${total} Monoliths

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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Disturb Xsotan Larvae at monoliths to provoke a large Xsotan You have to log in to add a translation. Details

Disturb Xsotan Larvae at monoliths to provoke a large Xsotan

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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That would be a gigantic gateway for the Xsotan! You have to log in to add a translation. Details

That would be a gigantic gateway for the Xsotan!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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Extract a Xsotan core from a large Xsotan. You have to log in to add a translation. Details

Extract a Xsotan core from a large Xsotan.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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And then you would have destroyed the only sure way to close it again! You have to log in to add a translation. Details

And then you would have destroyed the only sure way to close it again!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
Priority of the original:
normal
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Xsotan Core Extraction You have to log in to add a translation. Details

Xsotan Core Extraction

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
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