Avorion Translation Server

Translation of Avorion: Japanese glossary

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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to add a translation. Details

You can jump to another sector using your \c(0d0)Hyperspace Engine\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Hyperspace Jumps You have to log in to add a translation. Details

Hyperspace Jumps

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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to add a translation. Details

If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map.

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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to add a translation. Details

A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c().

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to add a translation. Details

This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers.

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to add a translation. Details

Each faction controls their \c(0d0)Central Faction Area\c().

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Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to add a translation. Details

Factions have settled in most parts of the Galaxy and have claimed territory.

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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Faction Areas You have to log in to add a translation. Details

Faction Areas

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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to add a translation. Details

Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more.

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